Base damage 58 per pellet, 8 pellets a shot, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 300 RPM. Each hit can vary by ±0%.
Handling
Fire modeFull auto, 8 pellets
Fire rate300 RPM 196 when worn out
Magazine20 + 20
Range60
Damage falloff0.016
Movement speed−20.8%
Reload animation×1
Draw animation×1
Chest damage a second696
Damage in one magazine2,784
Knockback0.35
Through armour and walls
Through a helmet65% of damage
Through body armour65% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Paper100%
Wood25%
Cushion25%
Against other shotguns
Head damageBetter than 21%
Chest damageBetter than 26%
Fire rateBetter than 79%
Time to kill (chest)Better than 100%
Damage per secondBetter than 81%
MagazineBetter than 84%
RangeBetter than 35%
Damage falloffBetter than 74%
Movement penaltyBetter than 4%
Ranked among shotguns with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.075
0.075
0.075
0.075
0.08
Maximum spread
0.183
0.183
0.183
0.183
0.203
Vertical kick
-0.25
-0.25
-0.25
-0.25
-0.25
Horizontal kick
-0.1
-0.1
-0.1
-0.1
-0.1
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage59
Accuracy25
Rate of fire29
Recoil (lower is better)100
Weight (lower is better)69
The 0–100 bars from the official weapon list. Magazine 20 / 20.
Records
Item codeC0521
Seen in inventories here0 players
Game record#857 (matched by name)
Plays like
Closest by chest damage, fire rate, magazine, weight and range.