0online

AA-12

ShotgunItem ShopTemporaryAdded Oct 2018

This Auto-Assault shotgun pumps out rounds like no other, but with the increased power comes a heavier, harder to control weapon.

Open compare CrossFire Wiki
AA-12
Head 417.6 kills in one
Chest 139.2 8 pellets, 17.4 each
Fire rate 300 rounds a minute
Time to kill 0 ms chest shots, 100 HP
Magazine 20 20 spare

How to get it

  • Item ShopBought outright in the game’s Item Shop. One sourceWiki
  • Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP). One sourceWiki
Checked against 3 sources
  • Z8Games’ weapon list No source given
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki Item Shop, Black Market

Damage by hit box

Head: 417.6 damage Neck: 139.2 damage Chest: 139.2 damage Stomach: 185.6 damage Arms: 139.2 damage Hands: 139.2 damage Thighs: 97.4 damage Lower legs: 97.4 damage Feet: 97.4 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×0.9 417.6 (8×) 1 0 ms
Head (edge) Outer head hit box ×0.8 371.2 (8×) 1 0 ms
Neck ×0.3 139.2 (8×) 1 0 ms
Chest Collarbones and upper spine ×0.3 139.2 (8×) 1 0 ms
Stomach Lower spine and pelvis ×0.4 (0.36–) 185.6 (8×) 1 0 ms
Arms ×0.3 139.2 (8×) 1 0 ms
Hands ×0.3 139.2 (8×) 1 0 ms
Thighs ×0.21 97.4 (8×) 2 200 ms
Lower legs ×0.21 97.4 (8×) 2 200 ms
Feet ×0.21 97.4 (8×) 2 200 ms

Base damage 58 per pellet, 8 pellets a shot, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 300 RPM. Each hit can vary by ±0%.

Handling

  • Fire modeFull auto, 8 pellets
  • Fire rate300 RPM 196 when worn out
  • Magazine20 + 20
  • Range60
  • Damage falloff0.016
  • Movement speed−20.8%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second696
  • Damage in one magazine2,784
  • Knockback0.35

Through armour and walls

  • Through a helmet65% of damage
  • Through body armour65% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Paper100%
  • Wood25%
  • Cushion25%

Against other shotguns

  • Head damage Better than 21%
  • Chest damage Better than 26%
  • Fire rate Better than 79%
  • Time to kill (chest) Better than 100%
  • Damage per second Better than 81%
  • Magazine Better than 84%
  • Range Better than 35%
  • Damage falloff Better than 74%
  • Movement penalty Better than 4%

Ranked among shotguns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.0750.0750.0750.0750.08
Maximum spread0.1830.1830.1830.1830.203
Vertical kick-0.25-0.25-0.25-0.25-0.25
Horizontal kick-0.1-0.1-0.1-0.1-0.1

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage59
  • Accuracy25
  • Rate of fire29
  • Recoil (lower is better)100
  • Weight (lower is better)69

The 0–100 bars from the official weapon list. Magazine 20 / 20.

Records

  • Item codeC0521
  • Seen in inventories here0 players
  • Game record#857 (matched by name)

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.