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AA-12-Buster-BurningShot

ShotgunPermanentAdded May 2021

The AA-12-Buster has been enhanced with core technology. It uses modified ammo for maximum damage in ZM. Hint: First shot and charge shot can be switch to a powerful grenade launcher with right click.

AA-12-Buster-BurningShot
Head 417.6 kills in one
Chest 139.2 8 pellets, 17.4 each
Fire rate 300 rounds a minute
Time to kill 0 ms chest shots, 100 HP
Magazine 23 23 spare

How to get it

None of our sources says how this weapon is obtained.

Checked against 3 sources
  • Z8Games’ weapon list Not sold; no source given
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 417.6 damage Neck: 139.2 damage Chest: 139.2 damage Stomach: 185.6 damage Arms: 139.2 damage Hands: 139.2 damage Thighs: 97.4 damage Lower legs: 97.4 damage Feet: 97.4 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×0.9 417.6 (8×) 1 0 ms
Head (edge) Outer head hit box ×0.8 371.2 (8×) 1 0 ms
Neck ×0.3 139.2 (8×) 1 0 ms
Chest Collarbones and upper spine ×0.3 139.2 (8×) 1 0 ms
Stomach Lower spine and pelvis ×0.4 (0.36–) 185.6 (8×) 1 0 ms
Arms ×0.3 139.2 (8×) 1 0 ms
Hands ×0.3 139.2 (8×) 1 0 ms
Thighs ×0.21 97.4 (8×) 2 200 ms
Lower legs ×0.21 97.4 (8×) 2 200 ms
Feet ×0.21 97.4 (8×) 2 200 ms

Base damage 58 per pellet, 8 pellets a shot, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 300 RPM. Each hit can vary by ±0%.

Handling

  • Fire modeFull auto, 8 pellets
  • Fire rate300 RPM
  • Magazine23 + 23
  • Range60
  • Damage falloff0.016
  • Movement speed−20.8%
  • Reload animation×0.85
  • Draw animation×1
  • Chest damage a second696
  • Damage in one magazine3,202
  • Knockback0.35

Through armour and walls

  • Through a helmet65% of damage
  • Through body armour65% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Paper100%
  • Wood25%
  • Cushion25%

Against other shotguns

  • Head damage Better than 21%
  • Chest damage Better than 26%
  • Fire rate Better than 79%
  • Time to kill (chest) Better than 100%
  • Damage per second Better than 81%
  • Magazine Better than 91%
  • Range Better than 35%
  • Damage falloff Better than 74%
  • Movement penalty Better than 4%

Ranked among shotguns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.0750.0750.0750.0750.08
Maximum spread0.1830.1830.1830.1830.203
Vertical kick-0.25-0.25-0.25-0.25-0.25
Horizontal kick-0.1-0.1-0.1-0.1-0.1

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Other versions in the game files

The game keeps separate copies of some weapons for particular modes (zombie and mutation modes often get bigger magazines). These are the copies that differ from the one above.

RecordHeadChestRPMMagazineRangeMove
#3852576 (8×)384 (8×) 35045/90300 17.0%
#3853—— 30011/07 17.0%
#3898576 (8×)384 (8×) 36045/90300 14.8%
#3899—— 30012/010 14.8%

Z8Games ratings

  • Damage59
  • Accuracy25
  • Rate of fire29
  • Recoil (lower is better)100
  • Weight (lower is better)69

The 0–100 bars from the official weapon list. Magazine 23 / 23.

Records

  • Item codeC9680
  • Seen in inventories here40 players
  • Game record#3851 (matched by name)

Other AA-12 versions

All 14

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.