0online

Righteous Shotgun Silver

ShotgunZombie ModePermanentAdded May 2020

Level 2 of the Righteous Shotgun crafted with a high tech material and plated in silver. The large-capacity drum magazine allows you to fire continuously. Tip: You can use charge attacks in Zombie Mode

Open compare
Righteous Shotgun Silver
Head 528 kills in one
Chest 144 8 pellets, 18 each
Fire rate 250 rounds a minute
Time to kill 0 ms chest shots, 100 HP
Magazine 18 54 spare

How to get it

  • Zombie ModeA Zombie Mode reward. One sourceZ8Games
Checked against 3 sources
  • Z8Games’ weapon list Zombie Mode
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 528 damage Neck: 144 damage Chest: 144 damage Stomach: 192 damage Arms: 144 damage Hands: 144 damage Thighs: 100.8 damage Lower legs: 100.8 damage Feet: 100.8 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.1 528 (8×) 1 0 ms
Head (edge) Outer head hit box ×1 480 (8×) 1 0 ms
Neck ×0.3 144 (8×) 1 0 ms
Chest Collarbones and upper spine ×0.3 144 (8×) 1 0 ms
Stomach Lower spine and pelvis ×0.4 (0.36–) 192 (8×) 1 0 ms
Arms ×0.3 144 (8×) 1 0 ms
Hands ×0.3 144 (8×) 1 0 ms
Thighs ×0.21 100.8 (8×) 1 0 ms
Lower legs ×0.21 100.8 (8×) 1 0 ms
Feet ×0.21 100.8 (8×) 1 0 ms

Base damage 60 per pellet, 8 pellets a shot, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 250 RPM. Each hit can vary by ±0%.

Handling

  • Fire modeFull auto, 8 pellets
  • Fire rate250 RPM
  • Magazine18 + 54 · loads one at a time
  • Range60
  • Damage falloff0.018
  • Movement speed−14.0%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second600
  • Damage in one magazine2,592
  • Knockback0.35

Through armour and walls

  • Through a helmet65% of damage
  • Through body armour65% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Paper100%
  • Wood25%
  • Cushion25%

Against other shotguns

  • Head damage Better than 44%
  • Chest damage Better than 37%
  • Fire rate Better than 65%
  • Time to kill (chest) Better than 100%
  • Damage per second Better than 66%
  • Magazine Better than 82%
  • Range Better than 35%
  • Damage falloff Better than 57%
  • Movement penalty Better than 24%

Ranked among shotguns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.0630.0630.0630.0630.063
Maximum spread0.1630.1630.1630.1630.163
Vertical kick-0.06-0.06-0.06-0.06-0.06
Horizontal kick-0.1-0.1-0.1-0.1-0.1

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Other versions in the game files

The game keeps separate copies of some weapons for particular modes (zombie and mutation modes often get bigger magazines). These are the copies that differ from the one above.

RecordHeadChestRPMMagazineRangeMove
#3483556.8 (8×)371.2 (8×) 33035/105300 14.0%

Z8Games ratings

  • Damage59
  • Accuracy37
  • Rate of fire23
  • Recoil (lower is better)74
  • Weight (lower is better)47

The 0–100 bars from the official weapon list. Magazine 18 / 36.

Records

  • Item codeC9985
  • Seen in inventories here3 players
  • Game record#3482 (matched by name)

Other Righteous Shotgun versions

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.