
Righteous Shotgun-Zodiara
- Head
- 528
- Chest
- 144×8
- RPM
- 250
Level 2 of the Righteous Shotgun crafted with a high tech material and plated in silver. The large-capacity drum magazine allows you to fire continuously. Tip: You can use charge attacks in Zombie Mode

0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×1.1 | 528 (8×) | 1 | 0 ms |
| Head (edge) Outer head hit box | ×1 | 480 (8×) | 1 | 0 ms |
| Neck | ×0.3 | 144 (8×) | 1 | 0 ms |
| Chest Collarbones and upper spine | ×0.3 | 144 (8×) | 1 | 0 ms |
| Stomach Lower spine and pelvis | ×0.4 (0.36–) | 192 (8×) | 1 | 0 ms |
| Arms | ×0.3 | 144 (8×) | 1 | 0 ms |
| Hands | ×0.3 | 144 (8×) | 1 | 0 ms |
| Thighs | ×0.21 | 100.8 (8×) | 1 | 0 ms |
| Lower legs | ×0.21 | 100.8 (8×) | 1 | 0 ms |
| Feet | ×0.21 | 100.8 (8×) | 1 | 0 ms |
Base damage 60 per pellet, 8 pellets a shot, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 250 RPM. Each hit can vary by ±0%.
Ranked among shotguns with game data. Lower is better for time to kill, falloff and movement penalty.
| Standing | Crouching | Running | Walking | Jumping | |
|---|---|---|---|---|---|
| First-shot spread | 0.063 | 0.063 | 0.063 | 0.063 | 0.063 |
| Maximum spread | 0.163 | 0.163 | 0.163 | 0.163 | 0.163 |
| Vertical kick | -0.06 | -0.06 | -0.06 | -0.06 | -0.06 |
| Horizontal kick | -0.1 | -0.1 | -0.1 | -0.1 | -0.1 |
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
The game keeps separate copies of some weapons for particular modes (zombie and mutation modes often get bigger magazines). These are the copies that differ from the one above.
| Record | Head | Chest | RPM | Magazine | Range | Move |
|---|---|---|---|---|---|---|
| #3483 | 556.8 (8×) | 371.2 (8×) | 330 | 35/105 | 300 | 14.0% |
The 0–100 bars from the official weapon list. Magazine 18 / 36.
Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.