This devastating shotgun was designed for Riot Control and heavy close quarter combat. The shotgun has been used successfully in South Africa but remains difficult to obtain in the States due to it's destructive nature.
Base damage 60 per pellet, 8 pellets a shot, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 235 RPM. Each hit can vary by ±0%.
Handling
Fire modeFull auto, 8 pellets
Fire rate235 RPM
Magazine12 + 24 · loads one at a time
Range60
Damage falloff0.018
Movement speed−14.0%
Reload animation×1
Draw animation×1
Chest damage a second564
Damage in one magazine1,728
Knockback0.35
Through armour and walls
Through a helmet65% of damage
Through body armour65% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Paper100%
Wood25%
Cushion25%
Against other shotguns
Head damageBetter than 44%
Chest damageBetter than 37%
Fire rateBetter than 60%
Time to kill (chest)Better than 100%
Damage per secondBetter than 61%
MagazineBetter than 59%
RangeBetter than 35%
Damage falloffBetter than 57%
Movement penaltyBetter than 24%
Ranked among shotguns with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.063
0.063
0.063
0.063
0.063
Maximum spread
0.163
0.163
0.163
0.163
0.163
Vertical kick
-0.06
-0.06
-0.06
-0.06
-0.06
Horizontal kick
-0.1
-0.1
-0.1
-0.1
-0.1
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage59
Accuracy37
Rate of fire23
Recoil (lower is better)74
Weight (lower is better)47
The 0–100 bars from the official weapon list. Magazine 12 / 36.