
AA-12-Tidechaser Beast
- Head
- 418
- Chest
- 139×8
- RPM
- 300
This Auto-Assault shotgun pumps out rounds like no other, but with the increased power comes a heavier, harder to control weapon. This version has been decorated with a traditional pattern and a golden dragon wrapped around the weapon.

0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×0.9 | 417.6 (8×) | 1 | 0 ms |
| Head (edge) Outer head hit box | ×0.8 | 371.2 (8×) | 1 | 0 ms |
| Neck | ×0.3 | 139.2 (8×) | 1 | 0 ms |
| Chest Collarbones and upper spine | ×0.3 | 139.2 (8×) | 1 | 0 ms |
| Stomach Lower spine and pelvis | ×0.4 (0.36–) | 185.6 (8×) | 1 | 0 ms |
| Arms | ×0.3 | 139.2 (8×) | 1 | 0 ms |
| Hands | ×0.3 | 139.2 (8×) | 1 | 0 ms |
| Thighs | ×0.21 | 97.4 (8×) | 2 | 200 ms |
| Lower legs | ×0.21 | 97.4 (8×) | 2 | 200 ms |
| Feet | ×0.21 | 97.4 (8×) | 2 | 200 ms |
Base damage 58 per pellet, 8 pellets a shot, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 300 RPM. Each hit can vary by ±0%.
Ranked among shotguns with game data. Lower is better for time to kill, falloff and movement penalty.
| Standing | Crouching | Running | Walking | Jumping | |
|---|---|---|---|---|---|
| First-shot spread | 0.075 | 0.075 | 0.075 | 0.075 | 0.08 |
| Maximum spread | 0.183 | 0.183 | 0.183 | 0.183 | 0.203 |
| Vertical kick | -0.25 | -0.25 | -0.25 | -0.25 | -0.25 |
| Horizontal kick | -0.1 | -0.1 | -0.1 | -0.1 | -0.1 |
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
The 0–100 bars from the official weapon list. Magazine 23 / 23.












Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.