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AA-12-Noble Iron Beast

ShotgunZPBlack MarketPermanentAdded Oct 2023

This version of the AA-12-IronBeast received a noble gold decoration that is only available for the most elite mercenaries around the world.

AA-12-Noble Iron Beast
Head 417.6 kills in one
Chest 139.2 8 pellets, 17.4 each
Fire rate 300 rounds a minute
Time to kill 0 ms chest shots, 100 HP
Magazine 25 50 spare

How to get it

  • Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP). One sourceZ8Games
Checked against 3 sources
  • Z8Games’ weapon list Black Market · ZP
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 417.6 damage Neck: 139.2 damage Chest: 139.2 damage Stomach: 185.6 damage Arms: 139.2 damage Hands: 139.2 damage Thighs: 97.4 damage Lower legs: 97.4 damage Feet: 97.4 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×0.9 417.6 (8×) 1 0 ms
Head (edge) Outer head hit box ×0.8 371.2 (8×) 1 0 ms
Neck ×0.3 139.2 (8×) 1 0 ms
Chest Collarbones and upper spine ×0.3 139.2 (8×) 1 0 ms
Stomach Lower spine and pelvis ×0.4 (0.36–) 185.6 (8×) 1 0 ms
Arms ×0.3 139.2 (8×) 1 0 ms
Hands ×0.3 139.2 (8×) 1 0 ms
Thighs ×0.21 97.4 (8×) 2 200 ms
Lower legs ×0.21 97.4 (8×) 2 200 ms
Feet ×0.21 97.4 (8×) 2 200 ms

Base damage 58 per pellet, 8 pellets a shot, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 300 RPM. Each hit can vary by ±0%.

Handling

  • Fire modeFull auto, 8 pellets
  • Right clickChange Bullet
  • Fire rate300 RPM
  • Magazine25 + 50
  • Range60
  • Damage falloff0.016
  • Movement speed−20.5%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second696
  • Damage in one magazine3,480
  • Knockback0.35

Through armour and walls

  • Through a helmet65% of damage
  • Through body armour65% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Paper100%
  • Wood25%
  • Cushion25%

Against other shotguns

  • Head damage Better than 21%
  • Chest damage Better than 26%
  • Fire rate Better than 79%
  • Time to kill (chest) Better than 100%
  • Damage per second Better than 81%
  • Magazine Better than 98%
  • Range Better than 35%
  • Damage falloff Better than 74%
  • Movement penalty Better than 11%

Ranked among shotguns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.0750.0750.0750.0750.08
Maximum spread0.1830.1830.1830.1830.203
Vertical kick-0.25-0.25-0.25-0.25-0.25
Horizontal kick-0.1-0.1-0.1-0.1-0.1

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Other versions in the game files

The game keeps separate copies of some weapons for particular modes (zombie and mutation modes often get bigger magazines). These are the copies that differ from the one above.

RecordHeadChestRPMMagazineRangeMove
#5044275161.3 —1/—100 —

Z8Games ratings

  • Damage59
  • Accuracy25
  • Rate of fire29
  • Recoil (lower is better)100
  • Weight (lower is better)68

The 0–100 bars from the official weapon list. Magazine 25 / 50.

Records

  • Item codeC8150
  • Seen in inventories here7 players
  • Game record#5043 (matched by name)

Other AA-12 versions

All 14

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.