
AA-12-Tidechaser Beast
- Head
- 418
- Chest
- 139×8
- RPM
- 300
This version of the AA-12-IronBeast received a noble gold decoration that is only available for the most elite mercenaries around the world.

0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×0.9 | 417.6 (8×) | 1 | 0 ms |
| Head (edge) Outer head hit box | ×0.8 | 371.2 (8×) | 1 | 0 ms |
| Neck | ×0.3 | 139.2 (8×) | 1 | 0 ms |
| Chest Collarbones and upper spine | ×0.3 | 139.2 (8×) | 1 | 0 ms |
| Stomach Lower spine and pelvis | ×0.4 (0.36–) | 185.6 (8×) | 1 | 0 ms |
| Arms | ×0.3 | 139.2 (8×) | 1 | 0 ms |
| Hands | ×0.3 | 139.2 (8×) | 1 | 0 ms |
| Thighs | ×0.21 | 97.4 (8×) | 2 | 200 ms |
| Lower legs | ×0.21 | 97.4 (8×) | 2 | 200 ms |
| Feet | ×0.21 | 97.4 (8×) | 2 | 200 ms |
Base damage 58 per pellet, 8 pellets a shot, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 300 RPM. Each hit can vary by ±0%.
Ranked among shotguns with game data. Lower is better for time to kill, falloff and movement penalty.
| Standing | Crouching | Running | Walking | Jumping | |
|---|---|---|---|---|---|
| First-shot spread | 0.075 | 0.075 | 0.075 | 0.075 | 0.08 |
| Maximum spread | 0.183 | 0.183 | 0.183 | 0.183 | 0.203 |
| Vertical kick | -0.25 | -0.25 | -0.25 | -0.25 | -0.25 |
| Horizontal kick | -0.1 | -0.1 | -0.1 | -0.1 | -0.1 |
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
The game keeps separate copies of some weapons for particular modes (zombie and mutation modes often get bigger magazines). These are the copies that differ from the one above.
| Record | Head | Chest | RPM | Magazine | Range | Move |
|---|---|---|---|---|---|---|
| #5044 | 275 | 161.3 | — | 1/— | 100 | — |
The 0–100 bars from the official weapon list. Magazine 25 / 50.












Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.