
M240B-Vitral
- Head
- 169
- Chest
- 39
- RPM
- 560
This general-purpose machine gun uses 7.62mm rounds, pistol grip and a bipod. Arch on its weapon skin is watching closely how much pew pew you will do.

None of our sources says how this weapon is obtained.
0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×1.3 | 169 | 1 | 0 ms |
| Head (edge) Outer head hit box | ×1.2 | 156 | 1 | 0 ms |
| Neck | ×0.3 | 39 | 3 | 214 ms |
| Chest Collarbones and upper spine | ×0.3 | 39 | 3 | 214 ms |
| Stomach Lower spine and pelvis | ×0.36 | 46.8 | 3 | 214 ms |
| Arms | ×0.3 | 39 | 3 | 214 ms |
| Hands | ×0.3 | 39 | 3 | 214 ms |
| Thighs | ×0.21 | 27.3 | 4 | 321 ms |
| Lower legs | ×0.21 | 27.3 | 4 | 321 ms |
| Feet | ×0.21 | 27.3 | 4 | 321 ms |
Base damage 130, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 560 RPM. Each hit can vary by ±0%.
Ranked among machine guns with game data. Lower is better for time to kill, falloff and movement penalty.
| Standing | Crouching | Running | Walking | Jumping | |
|---|---|---|---|---|---|
| First-shot spread | 0.009 | 0.0085 | 0.0096 | 0.0092 | 0.016 |
| Maximum spread | 0.145 | 0.145 | 0.155 | 0.145 | 0.175 |
| Vertical kick | -0.068 | -0.0675 | -0.095 | -0.0705 | -0.11 |
| Horizontal kick | -0.06 | -0.06 | -0.06 | -0.06 | -0.06 |
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
The 0–100 bars from the official weapon list. Magazine 125 / 125.
Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.