
M240B-Vitral
- Head
- 169
- Chest
- 39
- RPM
- 560
The M240B 7.62mm is the US military designation for the FN. This version has been upgraded with special materials and plated with gold. Hint: In Zombie Mode every 3 shots you can use special Tesla bullets that allows you to deal more damage. When charged, you can use RMB to launch powerful energy grenades.

0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×1.3 | 169 | 1 | 0 ms |
| Head (edge) Outer head hit box | ×1.2 | 156 | 1 | 0 ms |
| Neck | ×0.3 | 39 | 3 | 203 ms |
| Chest Collarbones and upper spine | ×0.3 | 39 | 3 | 203 ms |
| Stomach Lower spine and pelvis | ×0.36 | 46.8 | 3 | 203 ms |
| Arms | ×0.3 | 39 | 3 | 203 ms |
| Hands | ×0.3 | 39 | 3 | 203 ms |
| Thighs | ×0.21 | 27.3 | 4 | 305 ms |
| Lower legs | ×0.21 | 27.3 | 4 | 305 ms |
| Feet | ×0.21 | 27.3 | 4 | 305 ms |
Base damage 130, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 590 RPM. Each hit can vary by ±0%.
Ranked among machine guns with game data. Lower is better for time to kill, falloff and movement penalty.
| Standing | Crouching | Running | Walking | Jumping | |
|---|---|---|---|---|---|
| First-shot spread | 0.0071 | 0.0065 | 0.0096 | 0.0076 | 0.016 |
| Maximum spread | 0.145 | 0.145 | 0.155 | 0.145 | 0.175 |
| Vertical kick | -0.068 | -0.0675 | -0.095 | -0.0705 | -0.11 |
| Horizontal kick | -0.06 | -0.06 | -0.06 | -0.06 | -0.06 |
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
The game keeps separate copies of some weapons for particular modes (zombie and mutation modes often get bigger magazines). These are the copies that differ from the one above.
| Record | Head | Chest | RPM | Magazine | Range | Move |
|---|---|---|---|---|---|---|
| #3668 | 175.5 | 40.5 | 670 | 150/300 | 400 | 21.8% |
The 0–100 bars from the official weapon list. Magazine 150 / 150.
Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.