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M240B-Tesla-Gold

Machine gunZombie ModePermanentAdded Sep 2020

The M240B 7.62mm is the US military designation for the FN. This version has been upgraded with special materials and plated with gold. Hint: In Zombie Mode every 3 shots you can use special Tesla bullets that allows you to deal more damage. When charged, you can use RMB to launch powerful energy grenades.

Open compare CrossFire Wiki
M240B-Tesla-Gold
Head 169 kills in one
Chest 39 3 to kill
Fire rate 590 rounds a minute
Time to kill 203 ms chest shots, 100 HP
Magazine 150 150 spare

How to get it

  • Zombie ModeA Zombie Mode reward. One sourceZ8Games
  • PvE rewardsA reward in a PvE mode: AI tickets, Defense, Challenge. One sourceWiki
Checked against 3 sources
  • Z8Games’ weapon list Zombie Mode
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki PvE rewards

Damage by hit box

Head: 169 damage Neck: 39 damage Chest: 39 damage Stomach: 46.8 damage Arms: 39 damage Hands: 39 damage Thighs: 27.3 damage Lower legs: 27.3 damage Feet: 27.3 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.3 169 1 0 ms
Head (edge) Outer head hit box ×1.2 156 1 0 ms
Neck ×0.3 39 3 203 ms
Chest Collarbones and upper spine ×0.3 39 3 203 ms
Stomach Lower spine and pelvis ×0.36 46.8 3 203 ms
Arms ×0.3 39 3 203 ms
Hands ×0.3 39 3 203 ms
Thighs ×0.21 27.3 4 305 ms
Lower legs ×0.21 27.3 4 305 ms
Feet ×0.21 27.3 4 305 ms

Base damage 130, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 590 RPM. Each hit can vary by ±0%.

Handling

  • Fire modeFull auto
  • Fire rate590 RPM
  • Magazine150 + 150
  • Range400
  • Damage falloff0.0018
  • Movement speed−21.8%
  • Reload animation×1.3
  • Draw animation×1.4
  • Chest damage a second384
  • Damage in one magazine5,850
  • Knockback0.25

Through armour and walls

  • Through a helmet83% of damage
  • Through body armour83% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Paper100%
  • Pottery60%
  • Cushion50%
  • Wood40%
  • Tyres33%

Against other machine guns

  • Head damage Better than 91%
  • Chest damage Better than 91%
  • Fire rate Better than 28%
  • Time to kill (chest) Better than 29%
  • Damage per second Better than 66%
  • Magazine Better than 70%
  • Range Better than 50%
  • Damage falloff Better than 81%
  • Movement penalty Better than 55%

Ranked among machine guns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00710.00650.00960.00760.016
Maximum spread0.1450.1450.1550.1450.175
Vertical kick-0.068-0.0675-0.095-0.0705-0.11
Horizontal kick-0.06-0.06-0.06-0.06-0.06

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Other versions in the game files

The game keeps separate copies of some weapons for particular modes (zombie and mutation modes often get bigger magazines). These are the copies that differ from the one above.

RecordHeadChestRPMMagazineRangeMove
#3668175.540.5 670150/300400 21.8%

Z8Games ratings

  • Damage91
  • Accuracy92
  • Rate of fire57
  • Recoil (lower is better)92
  • Weight (lower is better)73

The 0–100 bars from the official weapon list. Magazine 150 / 150.

Records

  • Item codeC9925
  • Seen in inventories here35 players
  • Game record#3667 (matched by name)

Other M240B versions

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.