Base damage 109, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 500 RPM. Each hit can vary by ±0%.
Handling
Fire modeFull auto
Right click3Repeat Fire Mode
Fire rate500 RPM
Magazine30 + 90
Range300
Damage falloff0.0023
Movement speed−14.8%
Reload animation×1
Draw animation×1
Chest damage a second291
Damage in one magazine1,046
Knockback0.25
Through armour and walls
Through a helmet85% of damage
Through body armour85% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Tyres100%
Paper100%
Pottery50%
Wood33%
Cushion33%
Against other assault rifles
Head damageBetter than 61%
Chest damageBetter than 86%
Fire rateBetter than 1%
Time to kill (chest)Better than 51%
Damage per secondBetter than 1%
MagazineBetter than 12%
RangeBetter than 53%
Damage falloffBetter than 4%
Movement penaltyBetter than 12%
Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0038
0.0035
0.0046
0.0043
0.063
Maximum spread
0.165
0.16
0.195
0.168
0.2
Vertical kick
-0.07
-0.07
-0.098
-0.071
-0.113
Horizontal kick
-0.033
-0.033
-0.049
-0.033
-0.055
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage81
Accuracy96
Rate of fire50
Recoil (lower is better)52
Weight (lower is better)49
The 0–100 bars from the official weapon list. Magazine 30 / 90.
Records
Item codeW9186
Seen in inventories here288 players
Game record#3431 (matched by name)
Plays like
Closest by chest damage, fire rate, magazine, weight and range.