Briefing
The game’s own text for this map.
BL's secret camp located in canyon, 13 hours ago from now.
Under relentless attacks of Undead for 2 hours, Venice, 'the city of water', turned into ruin.
BL side built a camp close to the downtown and destroyed all roads to block entrance to land.
Italia wanted to take a strong stance against the attack, but it was not easy to figure out the situation for communications failure.
Besides the loss of art treasures, the lack of information on survivors mattered most.
Under the circumstances, it was hard for BL to refuse GR special force's proposal to retake Venice.
GR's proposal is seen as goodwill. However, BL already had information about Undead, and were curious about the purpose of Venice attack. So they began the operation even with a handful of men.
That night…
GR's special forces consist of former elite marines. They started a secret operation at night when security is loose.
Not knowing they would end up in a trap..
With a warning alarm, Undeads start to spill out.
Can they remove Undeads and retake Venice before sunrise?
Can they find out the BL's true purpose?
Layout
Seen from above with the roofs taken off: every floor a player can stand on, walls as dark lines.
20 m
- Spawn points
- Floor, lighter is higher
About 134 × 149 m, north up; open it for the full 1261 × 1400 picture. Drawn by us from the map’s collision in the game file AI_VENEZIA.DAT. The game’s own map table names this file for the map.
Pictures
Played in
Pictures and mode list from Z8Games’ modes page; the briefing from the game client’s US text table.



