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SAS 2.0

Player #4896954

JinZer

Marshal
Marshal 50,692,759 EXP · level 99
32.9% to the next rank
Lazarus Playing SAS 2.0 Fetched
Win rate8,584 won, 7,455 lost
K/D224K kills, 97.3K deaths
Headshots134.9K headshot kills
Matches 33K
Kills a match 6.8
Kills 224,007
Deaths 97,260
Headshot kills 134,910
Wins 8,584
Losses 7,455
Draws 19

Kills by weapon type

Rifles: 158,073 (70.3%)Snipers: 59,914 (26.7%)SMGs: 55 (0.0%)Machine guns: 80 (0.0%)Shotguns: 117 (0.1%)Pistols: 6,198 (2.8%)Melee: 66 (0.0%)Grenades: 243 (0.1%) Riflesfavourite
  • Rifles158,07370.3%
  • Snipers59,91426.7%
  • SMGs550.0%
  • Machine guns800.0%
  • Shotguns1170.1%
  • Pistols6,1982.8%
  • Melee660.0%
  • Grenades2430.1%

Counted by weapon class across the player’s career. These add up to more than total kills because some modes count kills in several ways.

Soldier classes

AssaultGrade A · Lv 7
ScoutGrade A · Lv 7
SniperGrade A · Lv 9
EliteGrade A · Lv 7
MeleeGrade B · Lv 6

Class grades rise with kills in each weapon role: C, then B, then A, three levels each.

Loadouts

Bag 1
Secondary USP-VictoryUSP-Victory
Throwables Grenade-CF BalanceGrenade-CF Balance
Bag 2
Secondary USP-CF BalanceUSP-CF Balance
Throwables Grenade-CF BalanceGrenade-CF Balance
Bag 3
Secondary USP-CF BalanceUSP-CF Balance
Throwables Grenade-CF BalanceGrenade-CF Balance
Bag 4
Secondary USP-CF BalanceUSP-CF Balance
Throwables Grenade-CF BalanceGrenade-CF Balance
Bag 5
Primary Empty
Secondary USP-CF BalanceUSP-CF Balance
Throwables Empty
Bag 6
Secondary USP-CF BalanceUSP-CF Balance
Throwables Empty
Bag 7
Primary Empty
Secondary Empty
Throwables Empty
Bag 13
Secondary Empty
Throwables GRENADEGRENADE
Bag 14
Primary M4A1-S-JewelryM4A1-S-Jewelry
Secondary COP.357-UnicornCOP.357-Unicorn
Throwables MK2-Grenade S6MK2-Grenade S6
Bag 15
Primary AK-47 FuryAK-47 Fury
Secondary Empty
Throwables Empty
Bag 16
Secondary Cop. 357-KittenCop. 357-Kitten
Throwables MK2-Grenade S7MK2-Grenade S7
Bag 17
Secondary USP-PiggybankUSP-Piggybank
Throwables Grenade-WhaleGrenade-Whale