Base damage 310, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 110 RPM. Each hit can vary by ±1.0%.
Handling
Fire modeSemi-auto
Right clickScope (5×)
Fire rate110 RPM 80 when worn out
Magazine5 + 30
Range1,722
Damage falloff0.00057
Movement speed−15.1% · scoped −55.0%
Reload animation×1
Draw animation×1
Chest damage a second171
Damage in one magazine465
Knockback0.35
Through armour and walls
Through a helmet90% of damage
Through body armour90% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Tyres100%
Paper100%
Pottery60%
Wood33%
Cushion33%
Against other sniper rifles
Head damageBetter than 59%
Chest damageBetter than 5%
Fire rateBetter than 24%
Time to kill (chest)Better than 8%
Damage per secondBetter than 35%
MagazineBetter than 3%
RangeBetter than 43%
Damage falloffBetter than 49%
Movement penaltyBetter than 95%
Ranked among sniper rifles with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0015
0.0015
0.0015
0.0015
0.0015
Maximum spread
0.145
0.145
0.145
0.145
0.145
Vertical kick
-0.227
-0.227
-0.227
-0.227
-0.227
Horizontal kick
-0.15
-0.15
-0.15
-0.15
-0.15
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage93
Accuracy99
Rate of fire0
Recoil (lower is better)47
Weight (lower is better)97
The 0–100 bars from the official weapon list. Magazine 5 / 30.
Records
Item codeC0013
Seen in inventories here13 players
Game record#16
Plays like
Closest by chest damage, fire rate, magazine, weight and range.