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MSG90

Sniper rifleItem ShopTemporary

A semi-automatic sniper rifle manufactured at Heckler & Koch, Germany. The MSG90 can be widely used with its higher durability and lighter weight then its competitors.

Open compare CrossFire Wiki
MSG90
Head 341.9 kills in one
Chest 83.4 2 to kill
Fire rate 140 rounds a minute
Time to kill 429 ms chest shots, 100 HP
Magazine 5 30 spare

How to get it

  • Item ShopBought outright in the game’s Item Shop. Confirmedgame files + Wiki
  • Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP). One sourceWiki
  • Supply boxesPicked up from supply boxes. One sourceWiki
  • Log-in rewardsAn attendance, beginner or returning-player reward. One sourceWiki

Item Shop prices in the game files

90 days19,900 ZP
30 days7,900 ZP
7 days2,900 ZP

From the client’s item table, where it was listed in 2007. The live store can charge a different price today.

Checked against 3 sources
  • Z8Games’ weapon list No source given
  • The game’s item table Item Shop: 90 days 19,900 ZP · 30 days 7,900 ZP · 7 days 2,900 ZP
  • CrossFire Wiki Item Shop, Black Market, Supply boxes, Log-in rewards

Damage by hit box

Head: 341.9 damage Neck: 83.4 damage Chest: 83.4 damage Stomach: 100.1 damage Arms: 83.4 damage Hands: 83.4 damage Thighs: 58.4 damage Lower legs: 58.4 damage Feet: 58.4 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.23 341.9 1 0 ms
Head (edge) Outer head hit box ×1.2 333.6 1 0 ms
Neck ×0.3 83.4 2 429 ms
Chest Collarbones and upper spine ×0.3 83.4 2 429 ms
Stomach Lower spine and pelvis ×0.36 100.1 1 0 ms
Arms ×0.3 83.4 2 429 ms
Hands ×0.3 83.4 2 429 ms
Thighs ×0.21 58.4 2 429 ms
Lower legs ×0.21 58.4 2 429 ms
Feet ×0.21 58.4 2 429 ms

Base damage 278, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 140 RPM. Each hit can vary by ±2.0%.

Handling

  • Fire modeSemi-auto
  • Right clickScope (5×)
  • Fire rate140 RPM
  • Magazine5 + 30
  • Range1,722
  • Damage falloff0.0012
  • Movement speed−11.5% · scoped −55.0%
  • Reload animation×1.25
  • Draw animation×1
  • Chest damage a second195
  • Damage in one magazine417
  • Knockback0.35

Through armour and walls

  • Through a helmet90% of damage
  • Through body armour90% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery60%
  • Wood33%
  • Cushion33%

Against other sniper rifles

  • Head damage Better than 47%
  • Chest damage Better than 4%
  • Fire rate Better than 47%
  • Time to kill (chest) Better than 38%
  • Damage per second Better than 50%
  • Magazine Better than 3%
  • Range Better than 43%
  • Damage falloff Better than 5%
  • Movement penalty Better than 97%

Ranked among sniper rifles with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00150.00150.00150.00150.0015
Maximum spread0.1450.1450.1450.1450.145
Vertical kick-0.227-0.227-0.227-0.227-0.227
Horizontal kick-0.15-0.15-0.15-0.15-0.15

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage88
  • Accuracy99
  • Rate of fire13
  • Recoil (lower is better)47
  • Weight (lower is better)64

The 0–100 bars from the official weapon list. Magazine 5 / 30.

Records

  • Item codeC0143
  • Seen in inventories here0 players
  • Game record#294

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.