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P90

SMGItem ShopPermanent

This weapon is easy to maneuver because of its small, simple design and low recoil. It has a high firing rate and large ammo capacity.

Open compare CrossFire Wiki
P90
Head 80.6 2 to kill
Chest 18.6 6 to kill
Fire rate 827 rounds a minute
Time to kill 363 ms chest shots, 100 HP
Magazine 50 100 spare

How to get it

  • Item ShopBought outright in the game’s Item Shop. Confirmedgame files + Wiki
  • Reward cratesDropped in reward crates. One sourceWiki
  • Weapon MasterHanded out in Weapon Master mode. One sourceWiki

Item Shop prices in the game files

Permanent38,000 GP

From the client’s item table, where it was listed in 2007. The live store can charge a different price today.

Checked against 3 sources
  • Z8Games’ weapon list No source given
  • The game’s item table Item Shop: Permanent 38,000 GP
  • CrossFire Wiki Reward crates, Item Shop, Weapon Master

Damage by hit box

Head: 80.6 damage Neck: 18.6 damage Chest: 18.6 damage Stomach: 22.3 damage Arms: 18.6 damage Hands: 18.6 damage Thighs: 13.0 damage Lower legs: 13.0 damage Feet: 13.0 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.3 80.6 2 73 ms
Head (edge) Outer head hit box ×1.2 74.4 2 73 ms
Neck ×0.3 18.6 6 363 ms
Chest Collarbones and upper spine ×0.3 18.6 6 363 ms
Stomach Lower spine and pelvis ×0.36 22.3 5 290 ms
Arms ×0.3 18.6 6 363 ms
Hands ×0.3 18.6 6 363 ms
Thighs ×0.21 13.0 8 508 ms
Lower legs ×0.21 13.0 8 508 ms
Feet ×0.21 13.0 8 508 ms

Base damage 62, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 827 RPM. Each hit can vary by ±10.0%.

Handling

  • Fire modeFull auto
  • Fire rate827 RPM
  • Magazine50 + 100
  • Range200
  • Damage falloff0.0059
  • Movement speed−9.2%
  • Reload animation×0.864
  • Draw animation×1.45
  • Chest damage a second256
  • Damage in one magazine930
  • Knockback0.15

Through armour and walls

  • Through a helmet80% of damage
  • Through body armour80% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery25%
  • Cushion25%
  • Thin steel25%

Against other submachine guns

  • Head damage Better than 6%
  • Chest damage Better than 6%
  • Fire rate Better than 42%
  • Time to kill (chest) Better than 7%
  • Damage per second Better than 7%
  • Magazine Better than 74%
  • Range Better than 63%
  • Damage falloff Better than 70%
  • Movement penalty Better than 14%

Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.0110.010.0120.01120.019
Maximum spread0.1650.1550.1850.1650.195
Vertical kick-0.086-0.077-0.099-0.08-0.15
Horizontal kick-0.039-0.046-0.045-0.05-0.08

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage41
  • Accuracy89
  • Rate of fire83
  • Recoil (lower is better)62
  • Weight (lower is better)31

The 0–100 bars from the official weapon list. Magazine 50 / 100.

Records

  • Item codeC0016
  • Seen in inventories here68 players
  • Game record#3

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.