
RPK-Topographer
- Head
- 138
- Chest
- 32
- RPM
- 580
This Camo version of RPK is more powerful then your average RPK with an increased ammo capacity to 110 and higher power per shot. It also has a foldable bipod which is not detachable.

0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×1.3 | 137.8 | 1 | 0 ms |
| Head (edge) Outer head hit box | ×1.2 | 127.2 | 1 | 0 ms |
| Neck | ×0.3 | 31.8 | 4 | 310 ms |
| Chest Collarbones and upper spine | ×0.3 | 31.8 | 4 | 310 ms |
| Stomach Lower spine and pelvis | ×0.36 | 38.2 | 3 | 207 ms |
| Arms | ×0.3 | 31.8 | 4 | 310 ms |
| Hands | ×0.3 | 31.8 | 4 | 310 ms |
| Thighs | ×0.21 | 22.3 | 5 | 414 ms |
| Lower legs | ×0.21 | 22.3 | 5 | 414 ms |
| Feet | ×0.21 | 22.3 | 5 | 414 ms |
Base damage 106, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 580 RPM. Each hit can vary by ±4.0%.
Ranked among machine guns with game data. Lower is better for time to kill, falloff and movement penalty.
| Standing | Crouching | Running | Walking | Jumping | |
|---|---|---|---|---|---|
| First-shot spread | 0.0065 | 0.0058 | 0.011 | 0.007 | 0.013 |
| Maximum spread | 0.145 | 0.145 | 0.16 | 0.145 | 0.195 |
| Vertical kick | -0.068 | -0.0675 | -0.094 | -0.0715 | -0.11 |
| Horizontal kick | -0.0353 | -0.035 | -0.06 | -0.0361 | -0.08 |
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
The game keeps separate copies of some weapons for particular modes (zombie and mutation modes often get bigger magazines). These are the copies that differ from the one above.
| Record | Head | Chest | RPM | Magazine | Range | Move |
|---|---|---|---|---|---|---|
| #129 | 137.8 | 31.8 | 580 | 115/115 | 400 | 20.8% |
The 0–100 bars from the official weapon list. Magazine 115 / 115.









Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.