
Winchester-Golden
- Head
- 228
- Chest
- 102
- Mag
- 12
The classic Winchester rifle has been updated for more modern combat with a half zoom scope and a cool paintjob. Great for any collector who can't get enough of the classics.

| Permanent | 40,000 GP |
From the client’s item table, where it was listed in 2009. The live store can charge a different price today.
0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×0.67 | 227.8 | 1 | — |
| Head (edge) Outer head hit box | ×0.66 | 224.4 | 1 | — |
| Neck | ×0.32 | 108.8 | 1 | — |
| Chest Collarbones and upper spine | ×0.32 | 108.8 | 1 | — |
| Stomach Lower spine and pelvis | ×0.37 (0.35–) | 125.8 | 1 | — |
| Arms | ×0.32 | 108.8 | 1 | — |
| Hands | ×0.32 | 108.8 | 1 | — |
| Thighs | ×0.25 | 85 | 2 | — |
| Lower legs | ×0.25 | 85 | 2 | — |
| Feet | ×0.25 | 85 | 2 | — |
Base damage 340, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at its fire rate. Each hit can vary by ±11.0%.
Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.
| Standing | Crouching | Running | Walking | Jumping | |
|---|---|---|---|---|---|
| First-shot spread | 0.0093 | 0.0092 | 0.014 | 0.0111 | 0.0233 |
| Maximum spread | 0.163 | 0.163 | 0.163 | 0.163 | 0.163 |
| Vertical kick | -0.1 | -0.1 | -0.1 | -0.1 | -0.1 |
| Horizontal kick | -0.05 | -0.05 | -0.05 | -0.05 | -0.05 |
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
The 0–100 bars from the official weapon list. Magazine 10 / 30.
Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.