EventsHanded out in an event.ConfirmedZ8Games + game files
Checked against 3 sources
Z8Games’ weapon listEvents
The game’s item tableListed, but not for sale in the Item Shop
CrossFire WikiNo page of its own
Damage by hit box
0100+
Where
Multiplier
Damage
Shots to kill
Time to kill
Head Centre of the head
×1.1
396 (6×)
1
0 ms
Head (edge) Outer head hit box
×1
360 (6×)
1
0 ms
Neck
×0.3
108 (6×)
1
0 ms
Chest Collarbones and upper spine
×0.3
108 (6×)
1
0 ms
Stomach Lower spine and pelvis
×0.4 (0.36–)
144 (6×)
1
0 ms
Arms
×0.3
108 (6×)
1
0 ms
Hands
×0.3
108 (6×)
1
0 ms
Thighs
×0.21
75.6 (6×)
2
285 ms
Lower legs
×0.21
75.6 (6×)
2
285 ms
Feet
×0.21
75.6 (6×)
2
285 ms
Base damage 60 per pellet, 6 pellets a shot, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 211 RPM. Each hit can vary by ±11.0%.
Handling
Fire modeFull auto, 6 pellets
Fire rate211 RPM 100 when worn out
Magazine7 + 21 · loads one at a time
Range60
Damage falloff0.0188
Movement speed−9.8%
Reload animation×1.05
Draw animation×1
Chest damage a second379
Damage in one magazine756
Knockback0.35
Through armour and walls
Through a helmet65% of damage
Through body armour65% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Paper100%
Cushion25%
Against other shotguns
Head damageBetter than 8%
Chest damageBetter than 7%
Fire rateBetter than 51%
Time to kill (chest)Better than 100%
Damage per secondBetter than 26%
MagazineBetter than 27%
RangeBetter than 35%
Damage falloffBetter than 40%
Movement penaltyBetter than 70%
Ranked among shotguns with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.065
0.065
0.065
0.065
0.065
Maximum spread
0.163
0.163
0.163
0.163
0.163
Vertical kick
-0.1
-0.1
-0.1
-0.1
-0.1
Horizontal kick
-0.05
-0.05
-0.05
-0.05
-0.05
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage58
Accuracy35
Rate of fire21
Recoil (lower is better)85
Weight (lower is better)33
The 0–100 bars from the official weapon list. Magazine 7 / 21.