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XM1014-CFS 2015

ShotgunGPItem ShopTemporaryAdded Oct 2015

Try out the CFS 2015 weapons and see what the pros use! Compete on the battlefield with a sense of professional style!

XM1014-CFS 2015
Head 396 kills in one
Chest 108 6 pellets, 18 each
Fire rate 211 rounds a minute
Time to kill 0 ms chest shots, 100 HP
Magazine 7 21 spare

How to get it

  • Item ShopBought outright in the game’s Item Shop. One sourceZ8Games
Checked against 3 sources
  • Z8Games’ weapon list Item Shop · GP
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 396 damage Neck: 108 damage Chest: 108 damage Stomach: 144 damage Arms: 108 damage Hands: 108 damage Thighs: 75.6 damage Lower legs: 75.6 damage Feet: 75.6 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.1 396 (6×) 1 0 ms
Head (edge) Outer head hit box ×1 360 (6×) 1 0 ms
Neck ×0.3 108 (6×) 1 0 ms
Chest Collarbones and upper spine ×0.3 108 (6×) 1 0 ms
Stomach Lower spine and pelvis ×0.4 (0.36–) 144 (6×) 1 0 ms
Arms ×0.3 108 (6×) 1 0 ms
Hands ×0.3 108 (6×) 1 0 ms
Thighs ×0.21 75.6 (6×) 2 285 ms
Lower legs ×0.21 75.6 (6×) 2 285 ms
Feet ×0.21 75.6 (6×) 2 285 ms

Base damage 60 per pellet, 6 pellets a shot, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 211 RPM. Each hit can vary by ±11.0%.

Handling

  • Fire modeFull auto, 6 pellets
  • Fire rate211 RPM 100 when worn out
  • Magazine7 + 21 · loads one at a time
  • Range60
  • Damage falloff0.0188
  • Movement speed−9.8%
  • Reload animation×1.05
  • Draw animation×1
  • Chest damage a second379
  • Damage in one magazine756
  • Knockback0.35

Through armour and walls

  • Through a helmet65% of damage
  • Through body armour65% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Paper100%
  • Cushion25%

Against other shotguns

  • Head damage Better than 8%
  • Chest damage Better than 7%
  • Fire rate Better than 51%
  • Time to kill (chest) Better than 100%
  • Damage per second Better than 26%
  • Magazine Better than 27%
  • Range Better than 35%
  • Damage falloff Better than 40%
  • Movement penalty Better than 70%

Ranked among shotguns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.0650.0650.0650.0650.065
Maximum spread0.1630.1630.1630.1630.163
Vertical kick-0.1-0.1-0.1-0.1-0.1
Horizontal kick-0.05-0.05-0.05-0.05-0.05

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Other versions in the game files

The game keeps separate copies of some weapons for particular modes (zombie and mutation modes often get bigger magazines). These are the copies that differ from the one above.

RecordHeadChestRPMMagazineRangeMove
#1738615 (6×)157.4 (6×) 2107/2180 9.5%

Z8Games ratings

  • Damage58
  • Accuracy35
  • Rate of fire21
  • Recoil (lower is better)85
  • Weight (lower is better)33

The 0–100 bars from the official weapon list. Magazine 7 / 21.

Records

  • Item codeC0817
  • Seen in inventories here0 players
  • Game record#1478 (matched by name)

Other XM1014 versions

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.