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XM1014-CFS 2014

ShotgunTemporary

Try out the CFS 2014 Weapons to see what the pros use, and compete on the battlefield with professional style!

XM1014-CFS 2014
Head 396 kills in one
Chest 108 6 pellets, 18 each
Fire rate 211 rounds a minute
Time to kill 0 ms chest shots, 100 HP
Magazine 7 21 spare

How to get it

None of our sources says how this weapon is obtained.

Checked against 3 sources
  • Z8Games’ weapon list No source given
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 396 damage Neck: 108 damage Chest: 108 damage Stomach: 144 damage Arms: 108 damage Hands: 108 damage Thighs: 75.6 damage Lower legs: 75.6 damage Feet: 75.6 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.1 396 (6×) 1 0 ms
Head (edge) Outer head hit box ×1 360 (6×) 1 0 ms
Neck ×0.3 108 (6×) 1 0 ms
Chest Collarbones and upper spine ×0.3 108 (6×) 1 0 ms
Stomach Lower spine and pelvis ×0.4 (0.36–) 144 (6×) 1 0 ms
Arms ×0.3 108 (6×) 1 0 ms
Hands ×0.3 108 (6×) 1 0 ms
Thighs ×0.21 75.6 (6×) 2 285 ms
Lower legs ×0.21 75.6 (6×) 2 285 ms
Feet ×0.21 75.6 (6×) 2 285 ms

Base damage 60 per pellet, 6 pellets a shot, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 211 RPM. Each hit can vary by ±11.0%.

Handling

  • Fire modeFull auto, 6 pellets
  • Fire rate211 RPM 100 when worn out
  • Magazine7 + 21 · loads one at a time
  • Range60
  • Damage falloff0.0188
  • Movement speed−9.8%
  • Reload animation×1.05
  • Draw animation×1
  • Chest damage a second379
  • Damage in one magazine756
  • Knockback0.35

Through armour and walls

  • Through a helmet65% of damage
  • Through body armour65% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Paper100%
  • Cushion25%

Against other shotguns

  • Head damage Better than 8%
  • Chest damage Better than 7%
  • Fire rate Better than 51%
  • Time to kill (chest) Better than 100%
  • Damage per second Better than 26%
  • Magazine Better than 27%
  • Range Better than 35%
  • Damage falloff Better than 40%
  • Movement penalty Better than 70%

Ranked among shotguns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.0650.0650.0650.0650.065
Maximum spread0.1630.1630.1630.1630.163
Vertical kick-0.1-0.1-0.1-0.1-0.1
Horizontal kick-0.05-0.05-0.05-0.05-0.05

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage58
  • Accuracy35
  • Rate of fire21
  • Recoil (lower is better)85
  • Weight (lower is better)33

The 0–100 bars from the official weapon list. Magazine 7 / 21.

Records

  • Item codeC0614
  • Seen in inventories here0 players
  • Game record#1203 (matched by name)

Other XM1014 versions

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.