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SPAS-12

ShotgunGPItem ShopPermanent

Used by police and military for its high reliability and stability. It is one of the best shotguns.

Open compare CrossFire Wiki
SPAS-12
Head 396 kills in one
Chest 108 6 pellets, 18 each
Fire rate 150 rounds a minute
Time to kill 0 ms chest shots, 100 HP
Magazine 8 32 spare

How to get it

  • Item ShopBought outright in the game’s Item Shop. ConfirmedZ8Games + game files + Wiki
  • Free for everyoneEvery account starts with it. One sourceWiki

Item Shop prices in the game files

Permanent45,000 GP

From the client’s item table, where it was listed in 2007. The live store can charge a different price today.

Checked against 3 sources
  • Z8Games’ weapon list Item Shop · GP
  • The game’s item table Item Shop: Permanent 45,000 GP
  • CrossFire Wiki Item Shop, Free for everyone

Damage by hit box

Head: 396 damage Neck: 108 damage Chest: 108 damage Stomach: 129.6 damage Arms: 108 damage Hands: 108 damage Thighs: 75.6 damage Lower legs: 75.6 damage Feet: 75.6 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.1 396 (6×) 1 0 ms
Head (edge) Outer head hit box ×1 360 (6×) 1 0 ms
Neck ×0.3 108 (6×) 1 0 ms
Chest Collarbones and upper spine ×0.3 108 (6×) 1 0 ms
Stomach Lower spine and pelvis ×0.36 129.6 (6×) 1 0 ms
Arms ×0.3 108 (6×) 1 0 ms
Hands ×0.3 108 (6×) 1 0 ms
Thighs ×0.21 75.6 (6×) 2 400 ms
Lower legs ×0.21 75.6 (6×) 2 400 ms
Feet ×0.21 75.6 (6×) 2 400 ms

Base damage 60 per pellet, 6 pellets a shot, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 150 RPM. Each hit can vary by ±23.0%.

Handling

  • Fire modeFull auto, 6 pellets
  • Fire rate150 RPM 100 when worn out
  • Magazine8 + 32 · loads one at a time
  • Range60
  • Damage falloff0.0148
  • Movement speed−14.0%
  • Reload animation×1.05
  • Draw animation×1
  • Chest damage a second270
  • Damage in one magazine864
  • Knockback0.35

Through armour and walls

  • Through a helmet78% of damage
  • Through body armour80% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Paper100%
  • Cushion25%
  • Thin dirt wall25%
  • Thin steel10%

Against other shotguns

  • Head damage Better than 8%
  • Chest damage Better than 7%
  • Fire rate Better than 30%
  • Time to kill (chest) Better than 100%
  • Damage per second Better than 1%
  • Magazine Better than 36%
  • Range Better than 35%
  • Damage falloff Better than 95%
  • Movement penalty Better than 24%

Ranked among shotguns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.0750.0750.0750.0750.075
Maximum spread0.1830.1830.1930.1830.203
Vertical kick-0.12-0.12-0.12-0.12-0.13
Horizontal kick-0.05-0.05-0.05-0.05-0.05

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage70
  • Accuracy30
  • Rate of fire15
  • Recoil (lower is better)91
  • Weight (lower is better)47

The 0–100 bars from the official weapon list. Magazine 8 / 32.

Records

  • Item codeC0036
  • Seen in inventories here14 players
  • Game record#36

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.