Base damage 104, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 626 RPM. Each hit can vary by ±1.0%.
Handling
Fire modeFull auto
Fire rate626 RPM 549 when worn out
Magazine30 + 90
Range300
Damage falloff0.0024
Movement speed−12.3%
Reload animation×0.94
Draw animation×1
Chest damage a second326
Damage in one magazine936
Knockback0.25
Through armour and walls
Through a helmet80% of damage
Through body armour80% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Paper100%
Pottery50%
Cushion50%
Thin dirt wall50%
Thin steel50%
Wood33%
Tyres33%
Thin stone wall33%
Thin pottery25%
Against other assault rifles
Head damageBetter than 54%
Chest damageBetter than 33%
Fire rateBetter than 41%
Time to kill (chest)Better than 7%
Damage per secondBetter than 13%
MagazineBetter than 12%
RangeBetter than 53%
Damage falloffBetter than 3%
Movement penaltyBetter than 85%
Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0043
0.004
0.0053
0.0048
0.0063
Maximum spread
0.155
0.15
0.185
0.158
0.19
Vertical kick
-0.071
-0.07
-0.105
-0.095
-0.115
Horizontal kick
-0.038
-0.036
-0.068
-0.039
-0.068
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage65
Accuracy95
Rate of fire63
Recoil (lower is better)62
Weight (lower is better)41
The 0–100 bars from the official weapon list. Magazine 30 / 90.
Records
Item codeC0287
Seen in inventories here0 players
Game record#539
Plays like
Closest by chest damage, fire rate, magazine, weight and range.