The VSK-94 sniper rifle is designed by KBP Instrument Design Bureau. It uses 9mm ammo, has light weight design, and an optical zoom, making this an excellent choice for sniping in heavy combat situations.
Base damage 256, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 180 RPM. Each hit can vary by ±1.0%.
Handling
Fire modeSemi-auto
Right clickScope (5×)
Fire rate180 RPM
Magazine20 + 20
Range1,722
Damage falloff0.0012
Movement speed−11.5% · scoped −45.0%
Reload animation×1
Draw animation×1
Chest damage a second230
Damage in one magazine1,536
Knockback0.35
Through armour and walls
Through a helmet90% of damage
Through body armour90% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Tyres100%
Paper100%
Pottery60%
Thin stone wall50%
Cushion33%
Thin dirt wall33%
Thin steel25%
Against other sniper rifles
Head damageBetter than 33%
Chest damageBetter than 2%
Fire rateBetter than 68%
Time to kill (chest)Better than 62%
Damage per secondBetter than 65%
MagazineBetter than 97%
RangeBetter than 43%
Damage falloffBetter than 5%
Movement penaltyBetter than 97%
Ranked among sniper rifles with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0015
0.0015
0.0015
0.0015
0.0015
Maximum spread
0.145
0.145
0.145
0.145
0.145
Vertical kick
-0.235
-0.235
-0.235
-0.235
-0.235
Horizontal kick
-0.15
-0.15
-0.15
-0.15
-0.15
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage80
Accuracy99
Rate of fire22
Recoil (lower is better)41
Weight (lower is better)43
The 0–100 bars from the official weapon list. Magazine 20 / 20.