Base damage 256, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 300 RPM. Each hit can vary by ±1.0%.
Handling
Fire modeFull auto
Right clickScope (5×)
Fire rate300 RPM
Magazine25 + 25
Range1,722
Damage falloff0.0012
Movement speed−11.2% · scoped −45.0%
Reload animation×1.0476
Draw animation×1.157
Chest damage a second384
Damage in one magazine1,920
Knockback0.35
Through armour and walls
Through a helmet90% of damage
Through body armour90% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Tyres100%
Paper100%
Pottery60%
Thin stone wall50%
Cushion33%
Thin dirt wall33%
Thin steel25%
Against other sniper rifles
Head damageBetter than 33%
Chest damageBetter than 2%
Fire rateBetter than 88%
Time to kill (chest)Better than 85%
Damage per secondBetter than 82%
MagazineBetter than 99%
RangeBetter than 43%
Damage falloffBetter than 5%
Movement penaltyBetter than 99%
Ranked among sniper rifles with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0015
0.0015
0.0015
0.0015
0.0015
Maximum spread
0.152
0.152
0.152
0.152
0.152
Vertical kick
-0.165
-0.165
-0.165
-0.165
-0.165
Horizontal kick
-0.18
-0.18
-0.18
-0.18
-0.18
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage80
Accuracy99
Rate of fire24
Recoil (lower is better)41
Weight (lower is better)42
The 0–100 bars from the official weapon list. Magazine 25 / 25.