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F2000-Green Skull

Assault rifleEventsTemporary

The Green Skull paintjob on this FN F2000 make hunting mutants and zombies that much cooler!

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F2000-Green Skull
Head 123.6 kills in one
Chest 30.9 4 to kill
Fire rate 645 rounds a minute
Time to kill 279 ms chest shots, 100 HP
Magazine 35 105 spare

How to get it

  • EventsHanded out in an event. ConfirmedZ8Games + game files
Checked against 3 sources
  • Z8Games’ weapon list Events
  • The game’s item table Listed, but not for sale in the Item Shop
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 123.6 damage Neck: 30.9 damage Chest: 30.9 damage Stomach: 37.1 damage Arms: 30.9 damage Hands: 30.9 damage Thighs: 21.6 damage Lower legs: 21.6 damage Feet: 21.6 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.2 123.6 1 0 ms
Head (edge) Outer head hit box ×1.15 118.4 1 0 ms
Neck ×0.3 30.9 4 279 ms
Chest Collarbones and upper spine ×0.3 30.9 4 279 ms
Stomach Lower spine and pelvis ×0.36 37.1 3 186 ms
Arms ×0.3 30.9 4 279 ms
Hands ×0.3 30.9 4 279 ms
Thighs ×0.21 21.6 5 372 ms
Lower legs ×0.21 21.6 5 372 ms
Feet ×0.21 21.6 5 372 ms

Base damage 103, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 645 RPM. Each hit can vary by ±1.0%.

Handling

  • Fire modeFull auto
  • Right clickScope (1.85×)
  • Fire rate645 RPM 540 when worn out
  • Magazine35 + 105
  • Range300
  • Damage falloff0.0015
  • Movement speed−13.9% · scoped −19.5%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second332
  • Damage in one magazine1,082
  • Knockback0.25

Through armour and walls

  • Through a helmet75% of damage
  • Through body armour80% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Paper100%
  • Pottery50%
  • Cushion50%
  • Thin dirt wall50%
  • Thin steel50%
  • Wood33%
  • Tyres33%
  • Thin stone wall33%
  • Thin pottery25%

Against other assault rifles

  • Head damage Better than 6%
  • Chest damage Better than 23%
  • Fire rate Better than 74%
  • Time to kill (chest) Better than 36%
  • Damage per second Better than 35%
  • Magazine Better than 50%
  • Range Better than 53%
  • Damage falloff Better than 56%
  • Movement penalty Better than 36%

Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00410.00330.00650.00430.0103
Maximum spread0.1550.1550.1850.1580.19
Vertical kick-0.065-0.063-0.095-0.068-0.115
Horizontal kick-0.035-0.03-0.063-0.04-0.068

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage79
  • Accuracy96
  • Rate of fire65
  • Recoil (lower is better)58
  • Weight (lower is better)46

The 0–100 bars from the official weapon list. Magazine 35 / 105.

Records

  • Item codeC0338
  • Seen in inventories here0 players
  • Game record#591

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.