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M60E3

Machine gunItem ShopTemporary

The classic m60 modified with better weight balance for more accuracy.

Open compare CrossFire Wiki
M60E3
Head 137.8 kills in one
Chest 31.8 4 to kill
Fire rate 600 rounds a minute
Time to kill 300 ms chest shots, 100 HP
Magazine 100 100 spare

How to get it

  • Item ShopBought outright in the game’s Item Shop. Confirmedgame files + Wiki
  • Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP). One sourceWiki

Item Shop prices in the game files

90 days14,000 ZP
30 days5,600 ZP
7 days2,800 ZP

From the client’s item table, where it was listed in 2012. The live store can charge a different price today.

Checked against 3 sources
  • Z8Games’ weapon list No source given
  • The game’s item table Item Shop: 90 days 14,000 ZP · 30 days 5,600 ZP · 7 days 2,800 ZP
  • CrossFire Wiki Black Market, Item Shop

Damage by hit box

Head: 137.8 damage Neck: 31.8 damage Chest: 31.8 damage Stomach: 38.2 damage Arms: 31.8 damage Hands: 31.8 damage Thighs: 22.3 damage Lower legs: 22.3 damage Feet: 22.3 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.3 137.8 1 0 ms
Head (edge) Outer head hit box ×1.2 127.2 1 0 ms
Neck ×0.3 31.8 4 300 ms
Chest Collarbones and upper spine ×0.3 31.8 4 300 ms
Stomach Lower spine and pelvis ×0.36 38.2 3 200 ms
Arms ×0.3 31.8 4 300 ms
Hands ×0.3 31.8 4 300 ms
Thighs ×0.21 22.3 5 400 ms
Lower legs ×0.21 22.3 5 400 ms
Feet ×0.21 22.3 5 400 ms

Base damage 106, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 600 RPM. Each hit can vary by ±3.0%.

Handling

  • Fire modeFull auto
  • Fire rate600 RPM
  • Magazine100 + 100
  • Range400
  • Damage falloff0.0003
  • Movement speed−29.0%
  • Reload animation×1.14
  • Draw animation×1.4
  • Chest damage a second318
  • Damage in one magazine3,180
  • Knockback0.25

Through armour and walls

  • Through a helmet83% of damage
  • Through body armour83% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Paper100%
  • Thin dirt wall80%
  • Thin steel70%
  • Pottery60%
  • Cushion50%
  • Thin stone wall50%
  • Wood33%
  • Tyres33%
  • Thin pottery33%

Against other machine guns

  • Head damage Better than 24%
  • Chest damage Better than 21%
  • Fire rate Better than 41%
  • Time to kill (chest) Better than 17%
  • Damage per second Better than 19%
  • Magazine Better than 19%
  • Range Better than 50%
  • Damage falloff Better than 100%
  • Movement penalty Better than 14%

Ranked among machine guns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00620.0040.0130.00680.016
Maximum spread0.1250.10.150.1350.175
Vertical kick-0.079-0.079-0.094-0.0795-0.11
Horizontal kick-0.0408-0.04-0.065-0.0428-0.08

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage83
  • Accuracy92
  • Rate of fire60
  • Recoil (lower is better)79
  • Weight (lower is better)96

The 0–100 bars from the official weapon list. Magazine 100 / 100.

Records

  • Item codeC0381
  • Seen in inventories here0 players
  • Game record#613

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.