Base damage 106, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 600 RPM. Each hit can vary by ±3.0%.
Handling
Fire modeFull auto
Fire rate600 RPM
Magazine100 + 100
Range400
Damage falloff0.0003
Movement speed−29.0%
Reload animation×1.14
Draw animation×1.4
Chest damage a second318
Damage in one magazine3,180
Knockback0.25
Through armour and walls
Through a helmet83% of damage
Through body armour83% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Paper100%
Thin dirt wall80%
Thin steel70%
Pottery60%
Cushion50%
Thin stone wall50%
Wood33%
Tyres33%
Thin pottery33%
Against other machine guns
Head damageBetter than 24%
Chest damageBetter than 21%
Fire rateBetter than 41%
Time to kill (chest)Better than 17%
Damage per secondBetter than 19%
MagazineBetter than 19%
RangeBetter than 50%
Damage falloffBetter than 100%
Movement penaltyBetter than 14%
Ranked among machine guns with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0062
0.004
0.013
0.0068
0.016
Maximum spread
0.125
0.1
0.15
0.135
0.175
Vertical kick
-0.079
-0.079
-0.094
-0.0795
-0.11
Horizontal kick
-0.0408
-0.04
-0.065
-0.0428
-0.08
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage83
Accuracy92
Rate of fire60
Recoil (lower is better)79
Weight (lower is better)96
The 0–100 bars from the official weapon list. Magazine 100 / 100.
Records
Item codeC0381
Seen in inventories here0 players
Game record#613
Plays like
Closest by chest damage, fire rate, magazine, weight and range.