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Dual Karambit

MeleeZPBlack MarketPermanentAdded Jan 2015

Traditional knife from the Indonesian Minangkabau tribe with a big curved blade and finger hole, which allows for a flexible battle style in close combat. Perfect for the close range CQC enthusiasts.

Open compare CrossFire Wiki
Dual Karambit
Slash 42 78 to the head
Stab 140 260 to the head
Reach 3 32° arc

How to get it

  • Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP). ConfirmedZ8Games + Wiki
  • Item ShopBought outright in the game’s Item Shop. One sourceWiki
  • CapsulesFrom mini capsules and lucky draws. One sourceWiki
  • CF ShopSold on Z8Games’ web shop, crossfire.z8games.com/shop. One sourceWiki
Checked against 3 sources
  • Z8Games’ weapon list Black Market · ZP
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki Item Shop, Black Market, Capsules, CF Shop

Melee attacks

AttackBaseHeadChestLegsChest hits to kill
Slash 1607842303
Slash 2607842303
Stab2002601401001
  • Slash reach2.6 · 32° arc
  • Stab reach2.6 · 52° arc
  • Slash animation speed×1
  • Stab animation speed×1

Handling

  • Fire modeSlash
  • Right clickStab
  • Range3
  • Movement speedno penalty
  • Draw animation×1

Through armour and walls

  • Through a helmet80% of damage
  • Through body armour80% of damage
  • Shoots through wallsNo
  • Shoots through playersNo

Against other melee

  • Magazine Better than 50%
  • Range Better than 44%
  • Movement penalty Better than 100%

Ranked among melee with game data. Lower is better for time to kill, falloff and movement penalty.

Z8Games ratings

  • Damage100
  • Accuracy0
  • Rate of fire0
  • Recoil (lower is better)0
  • Weight (lower is better)0

The 0–100 bars from the official weapon list. Magazine 0 / 0.

Records

  • Item codeC0658
  • Seen in inventories here298 players
  • Game record#1087 (matched by name)

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.