Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP).One sourceZ8Games
Checked against 3 sources
Z8Games’ weapon listBlack Market · ZP
The game’s item tableNot in it (the table stops at 2013)
CrossFire WikiNo page of its own
Damage by hit box
0100+
Where
Multiplier
Damage
Shots to kill
Time to kill
Head Centre of the head
×1.3
150.8
1
0 ms
Head (edge) Outer head hit box
×1.2
139.2
1
0 ms
Neck
×0.3
34.8
3
203 ms
Chest Collarbones and upper spine
×0.3
34.8
3
203 ms
Stomach Lower spine and pelvis
×0.36
41.8
3
203 ms
Arms
×0.3
34.8
3
203 ms
Hands
×0.3
34.8
3
203 ms
Thighs
×0.21
24.4
5
407 ms
Lower legs
×0.21
24.4
5
407 ms
Feet
×0.21
24.4
5
407 ms
Base damage 116, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 590 RPM. Each hit can vary by ±3.0%.
Melee attack
This gun also has a melee attack. These are its numbers, from the same weapon record.
Attack
Base
Head
Chest
Legs
Chest hits to kill
Slash
105
136.5
31.5
22.1
4
Slash reach3.6 · 45° arc
Slash animation speed×1
Handling
Fire modeFull auto
Right clickStab
Fire rate590 RPM 531 when worn out
Magazine35 + 105
Range300
Damage falloff0.0018
Movement speed−14.8%
Reload animation×1
Draw animation×1.375
Chest damage a second342
Damage in one magazine1,218
Knockback0.25
Through armour and walls
Through a helmet80% of damage
Through body armour80% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Tyres100%
Paper100%
Pottery50%
Thin stone wall50%
Wood40%
Cushion40%
Thin dirt wall40%
Thin steel34%
Against other assault rifles
Head damageBetter than 82%
Chest damageBetter than 73%
Fire rateBetter than 19%
Time to kill (chest)Better than 73%
Damage per secondBetter than 57%
MagazineBetter than 50%
RangeBetter than 53%
Damage falloffBetter than 17%
Movement penaltyBetter than 12%
Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0043
0.004
0.0053
0.0048
0.0063
Maximum spread
0.15
0.15
0.195
0.155
0.205
Vertical kick
-0.125
-0.132
-0.15
-0.135
-0.17
Horizontal kick
-0.0265
-0.0265
-0.0305
-0.0265
-0.033
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage96
Accuracy95
Rate of fire53
Recoil (lower is better)76
Weight (lower is better)49
The 0–100 bars from the official weapon list. Magazine 35 / 105.