
Baby Ghost Grenade
- Head
- 153
- Chest
- 35
- Mag
- 1
A Halloween grenade that was designed to scare your enemies.

0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×1.3 | 153.4 | 1 | — |
| Head (edge) Outer head hit box | ×1.2 | 141.6 | 1 | — |
| Neck | ×0.3 | 35.4 | 3 | — |
| Chest Collarbones and upper spine | ×0.3 | 35.4 | 3 | — |
| Stomach Lower spine and pelvis | ×0.36 | 42.5 | 3 | — |
| Arms | ×0.3 | 35.4 | 3 | — |
| Hands | ×0.3 | 35.4 | 3 | — |
| Thighs | ×0.21 | 24.8 | 5 | — |
| Lower legs | ×0.21 | 24.8 | 5 | — |
| Feet | ×0.21 | 24.8 | 5 | — |
Base damage 118, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at its fire rate. Each hit can vary by ±0%.
Ranked among grenades with game data. Lower is better for time to kill, falloff and movement penalty.
The game keeps separate copies of some weapons for particular modes (zombie and mutation modes often get bigger magazines). These are the copies that differ from the one above.
| Record | Head | Chest | RPM | Magazine | Range | Move |
|---|---|---|---|---|---|---|
| #1843 | — | — | — | 1/0 | 13 | 0.0% |
The 0–100 bars from the official weapon list. Magazine 0 / 0.
Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.