
G-Halloween
A Halloween grenade that was designed to scare your enemies.

How to get it
None of our sources says how this weapon is obtained.
Checked against 3 sources
- Z8Games’ weapon list Not sold; no source given
- The game’s item table Not in it (the table stops at 2013)
- CrossFire Wiki No page of its own
Damage by hit box
0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×1.3 | 153.4 | 1 | — |
| Head (edge) Outer head hit box | ×1.2 | 141.6 | 1 | — |
| Neck | ×0.3 | 35.4 | 3 | — |
| Chest Collarbones and upper spine | ×0.3 | 35.4 | 3 | — |
| Stomach Lower spine and pelvis | ×0.36 | 42.5 | 3 | — |
| Arms | ×0.3 | 35.4 | 3 | — |
| Hands | ×0.3 | 35.4 | 3 | — |
| Thighs | ×0.21 | 24.8 | 5 | — |
| Lower legs | ×0.21 | 24.8 | 5 | — |
| Feet | ×0.21 | 24.8 | 5 | — |
Base damage 118, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at its fire rate. Each hit can vary by ±0%.
Handling
- Magazine1 + 0
- Range13
- Damage falloff0.09833
- Movement speedno penalty
- Draw animation×1
- Damage in one magazine35
Through armour and walls
- Through a helmet0% of damage
- Through body armour55% of damage
- Shoots through wallsNo
- Shoots through playersNo
Against other grenades
Ranked among grenades with game data. Lower is better for time to kill, falloff and movement penalty.
Other versions in the game files
The game keeps separate copies of some weapons for particular modes (zombie and mutation modes often get bigger magazines). These are the copies that differ from the one above.
| Record | Head | Chest | RPM | Magazine | Range | Move |
|---|---|---|---|---|---|---|
| #1843 | — | — | — | 1/0 | 13 | 0.0% |
Z8Games ratings
The 0–100 bars from the official weapon list. Magazine 0 / 0.
Records
- Item codeC1722
- Seen in inventories here2 players
- Game record#1177 (matched by name)
Other G versions
All 17Plays like
Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.
















