The game’s item tableNot in it (the table stops at 2013)
CrossFire WikiNo page of its own
Damage by hit box
0100+
Where
Multiplier
Damage
Shots to kill
Time to kill
Head Centre of the head
×1.3
153.4
1
—
Head (edge) Outer head hit box
×1.2
141.6
1
—
Neck
×0.3
35.4
3
—
Chest Collarbones and upper spine
×0.3
35.4
3
—
Stomach Lower spine and pelvis
×0.36
42.5
3
—
Arms
×0.3
35.4
3
—
Hands
×0.3
35.4
3
—
Thighs
×0.21
24.8
5
—
Lower legs
×0.21
24.8
5
—
Feet
×0.21
24.8
5
—
Base damage 118, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at its fire rate. Each hit can vary by ±0%.
Handling
Magazine1 + 0
Range13
Damage falloff0.09833
Movement speedno penalty
Draw animation×1
Damage in one magazine35
Through armour and walls
Through a helmet0% of damage
Through body armour55% of damage
Shoots through wallsNo
Shoots through playersNo
Against other grenades
Head damageBetter than 41%
Chest damageBetter than 41%
MagazineBetter than 49%
RangeBetter than 45%
Damage falloffBetter than 50%
Movement penaltyBetter than 100%
Ranked among grenades with game data. Lower is better for time to kill, falloff and movement penalty.
Z8Games ratings
Damage100
Accuracy0
Rate of fire0
Recoil (lower is better)0
Weight (lower is better)5
The 0–100 bars from the official weapon list. Magazine 0 / 0.
Records
Item codeC0565
Seen in inventories here1 player
Game record#1016 (matched by name)
Plays like
Closest by chest damage, fire rate, magazine, weight and range.