0online

Snake DBR

Assault rifleZPBlack MarketPermanentAdded Jan 2017

Developed by Silver Shadow in Israel for tactical and security training. It has two barrels to take down the enemies quickly, and has a similar design to an M4.

Open compare CrossFire Wiki
Snake DBR
Head 210 kills in one
Chest 45.4 2 pellets, 22.7 each
Fire rate 460 rounds a minute
Time to kill 261 ms chest shots, 100 HP
Magazine 60 120 spare

How to get it

  • Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP). ConfirmedZ8Games + Wiki
  • Item ShopBought outright in the game’s Item Shop. One sourceWiki
Checked against 3 sources
  • Z8Games’ weapon list Black Market · ZP
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki Item Shop, Black Market

Damage by hit box

Head: 210 damage Neck: 45.4 damage Chest: 45.4 damage Stomach: 53.8 damage Arms: 42 damage Hands: 42 damage Thighs: 38.6 damage Lower legs: 38.6 damage Feet: 38.6 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.25 210 (2×) 1 0 ms
Head (edge) Outer head hit box ×1.2 201.6 (2×) 1 0 ms
Neck ×0.27 45.4 (2×) 3 261 ms
Chest Collarbones and upper spine ×0.27 45.4 (2×) 3 261 ms
Stomach Lower spine and pelvis ×0.32 (0.27–) 53.8 (2×) 2 130 ms
Arms ×0.25 42 (2×) 3 261 ms
Hands ×0.25 42 (2×) 3 261 ms
Thighs ×0.23 38.6 (2×) 3 261 ms
Lower legs ×0.23 38.6 (2×) 3 261 ms
Feet ×0.23 38.6 (2×) 3 261 ms

Base damage 84 per pellet, 2 pellets a shot, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 460 RPM. Each hit can vary by ±0%.

Handling

  • Fire modeFull auto, 2 pellets
  • Fire rate460 RPM 414 when worn out
  • Magazine60 + 120
  • Range300
  • Damage falloff0.0016
  • Movement speed−12.8%
  • Reload animation×1.18
  • Draw animation×1.33
  • Chest damage a second348
  • Damage in one magazine2,722
  • Knockback0.25

Through armour and walls

  • Through a helmet75% of damage
  • Through body armour80% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Paper100%
  • Pottery50%
  • Cushion50%
  • Wood33%
  • Tyres33%

Against other assault rifles

  • Head damage Better than 99%
  • Chest damage Better than 99%
  • Fire rate Better than 0%
  • Time to kill (chest) Better than 49%
  • Damage per second Better than 81%
  • Magazine Better than 100%
  • Range Better than 53%
  • Damage falloff Better than 41%
  • Movement penalty Better than 51%

Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.0320.030.0650.0350.08
Maximum spread0.30.30.40.30.3
Vertical kick-0.078-0.075-0.115-0.01-0.135
Horizontal kick-0.045-0.036-0.068-0.039-0.068

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage64
  • Accuracy60
  • Rate of fire42
  • Recoil (lower is better)100
  • Weight (lower is better)43

The 0–100 bars from the official weapon list. Magazine 60 / 120.

Records

  • Item codeC1301
  • Seen in inventories here13 players
  • Game record#1933 (matched by name)

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.