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CETME Ameli-PurpleGreen

Machine gunZPBlack MarketPermanentAdded Jul 2017

A CETME Ameli with a high rate of fire, lightweight, and a Purple-Green paint job.

CETME Ameli-PurpleGreen
Head 118.8 kills in one
Chest 32.4 4 to kill
Fire rate 810 rounds a minute
Time to kill 222 ms chest shots, 100 HP
Magazine 125 125 spare

How to get it

  • Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP). One sourceZ8Games
Checked against 3 sources
  • Z8Games’ weapon list Black Market · ZP
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 118.8 damage Neck: 32.4 damage Chest: 32.4 damage Stomach: 37.8 damage Arms: 31.3 damage Hands: 23.8 damage Thighs: 20.5 damage Lower legs: 20.5 damage Feet: 20.5 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.1 118.8 1 0 ms
Head (edge) Outer head hit box ×1 108 1 0 ms
Neck ×0.3 32.4 4 222 ms
Chest Collarbones and upper spine ×0.3 32.4 4 222 ms
Stomach Lower spine and pelvis ×0.35 (0.3–) 37.8 3 148 ms
Arms ×0.29 (0.22–) 31.3 4 222 ms
Hands ×0.22 23.8 5 296 ms
Thighs ×0.19 20.5 5 296 ms
Lower legs ×0.19 20.5 5 296 ms
Feet ×0.19 20.5 5 296 ms

Base damage 108, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 810 RPM. Each hit can vary by ±0%.

Handling

  • Fire modeFull auto
  • Fire rate810 RPM 718 when worn out
  • Magazine125 + 125
  • Range400
  • Damage falloff0.0028
  • Movement speed−21.6%
  • Reload animation×1.0907
  • Draw animation×1
  • Chest damage a second437
  • Damage in one magazine4,050
  • Knockback0.25

Through armour and walls

  • Through a helmet72% of damage
  • Through body armour72% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Paper100%
  • Thin dirt wall80%
  • Thin steel70%
  • Pottery60%
  • Cushion50%
  • Thin stone wall50%
  • Tyres33%
  • Thin pottery33%
  • Wood23%

Against other machine guns

  • Head damage Better than 3%
  • Chest damage Better than 31%
  • Fire rate Better than 73%
  • Time to kill (chest) Better than 21%
  • Damage per second Better than 70%
  • Magazine Better than 39%
  • Range Better than 50%
  • Damage falloff Better than 1%
  • Movement penalty Better than 60%

Ranked among machine guns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00620.00530.010.00660.013
Maximum spread0.1450.1450.160.1450.195
Vertical kick-0.068-0.0675-0.094-0.0715-0.11
Horizontal kick-0.0353-0.035-0.06-0.0361-0.08

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage73
  • Accuracy93
  • Rate of fire78
  • Recoil (lower is better)83
  • Weight (lower is better)71

The 0–100 bars from the official weapon list. Magazine 125 / 125.

Records

  • Item codeC1438
  • Seen in inventories here93 players
  • Part of collectionPurpleGreen
  • Game record#2070 (matched by name)

Other CETME Ameli versions

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.