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687 E.D.P.-CFS 2018

ShotgunEventsTemporaryAdded Oct 2018

A special version of the 687 E.D.P. issued as a celebration of CFS 2018.

Open compare
687 E.D.P.-CFS 2018
Head 667.5 kills in one
Chest 192.2 6 pellets, 32.0 each
Magazine 2 28 spare

How to get it

  • EventsHanded out in an event. One sourceZ8Games
Checked against 3 sources
  • Z8Games’ weapon list Events
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 667.5 damage Neck: 267 damage Chest: 192.2 damage Stomach: 213.6 damage Arms: 160.2 damage Hands: 160.2 damage Thighs: 112.1 damage Lower legs: 112.1 damage Feet: 112.1 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.25 667.5 (6×) 1 —
Head (edge) Outer head hit box ×1.2 640.8 (6×) 1 —
Neck ×0.5 267 (6×) 1 —
Chest Collarbones and upper spine ×0.36 192.2 (6×) 1 —
Stomach Lower spine and pelvis ×0.4 (0.36–) 213.6 (6×) 1 —
Arms ×0.3 160.2 (6×) 1 —
Hands ×0.3 160.2 (6×) 1 —
Thighs ×0.21 112.1 (6×) 1 —
Lower legs ×0.21 112.1 (6×) 1 —
Feet ×0.21 112.1 (6×) 1 —

Base damage 89 per pellet, 6 pellets a shot, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at its fire rate. Each hit can vary by ±0%.

Handling

  • Fire modeSemi-auto, 6 pellets
  • Magazine2 + 28
  • Range80
  • Damage falloff0.016
  • Movement speed−9.8%
  • Reload animation×1
  • Draw animation×1
  • Damage in one magazine384
  • Knockback0.15

Through armour and walls

  • Through a helmet80% of damage
  • Through body armour85% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Wood25%
  • Pottery25%
  • Cushion25%

Against other shotguns

  • Head damage Better than 70%
  • Chest damage Better than 75%
  • Magazine Better than 7%
  • Range Better than 83%
  • Damage falloff Better than 74%
  • Movement penalty Better than 70%

Ranked among shotguns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.0150.0150.0150.0150.015
Maximum spread0.110.110.110.110.11
Vertical kick-0.1-0.1-0.1-0.1-0.1
Horizontal kick-0.08-0.08-0.08-0.08-0.08

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage100
  • Accuracy98
  • Rate of fire0
  • Recoil (lower is better)100
  • Weight (lower is better)31

The 0–100 bars from the official weapon list. Magazine 2 / 28.

Records

  • Item codeC1685
  • Seen in inventories here0 players
  • Game record#2772 (matched by name)

Other 687 E.D.P. versions

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.