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Savage 110BA

Sniper rifleEventsPermanentAdded Jul 2017

Developed by Savage, the Savage 110BA has variety options to increase the user convenience. Especially, you can shot stably the enemy even while you are being attacked.

Open compare CrossFire Wiki
Savage 110BA
Head 308 kills in one
Chest 120 1 to kill
Magazine 5 30 spare

How to get it

  • EventsHanded out in an event. One sourceWiki
  • Item ShopBought outright in the game’s Item Shop. One sourceWiki
  • Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP). One sourceWiki
  • Weapon MasterHanded out in Weapon Master mode. One sourceWiki
  • Log-in rewardsAn attendance, beginner or returning-player reward. One sourceWiki
Checked against 3 sources
  • Z8Games’ weapon list No source given
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki Events, Item Shop, Black Market, Weapon Master, Log-in rewards

Damage by hit box

Head: 308 damage Neck: 120 damage Chest: 120 damage Stomach: 144 damage Arms: 120 damage Hands: 120 damage Thighs: 84 damage Lower legs: 84 damage Feet: 84 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×0.77 308 1 —
Head (edge) Outer head hit box ×0.76 304 1 —
Neck ×0.3 120 1 —
Chest Collarbones and upper spine ×0.3 120 1 —
Stomach Lower spine and pelvis ×0.36 144 1 —
Arms ×0.3 120 1 —
Hands ×0.3 120 1 —
Thighs ×0.21 84 2 —
Lower legs ×0.21 84 2 —
Feet ×0.21 84 2 —

Base damage 400, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at its fire rate. Each hit can vary by ±0%.

Handling

  • Fire modeSemi-auto
  • Right clickScope (3.5× / 12×)
  • Magazine5 + 30
  • Range1,722
  • Damage falloff0.00057
  • Movement speed−31.0% · scoped −56.9%
  • Reload animation×1
  • Draw animation×1
  • Damage in one magazine600
  • Knockback0.35

Through armour and walls

  • Through a helmet96% of damage
  • Through body armour96% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery50%
  • Wood33%
  • Cushion33%

Against other sniper rifles

  • Head damage Better than 30%
  • Chest damage Better than 49%
  • Magazine Better than 3%
  • Range Better than 43%
  • Damage falloff Better than 49%
  • Movement penalty Better than 43%

Ranked among sniper rifles with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread000.0490.0010.098
Maximum spread0.1850.1850.1850.1850.185
Vertical kick-0.237-0.237-0.237-0.237-0.237
Horizontal kick-0.15-0.15-0.15-0.15-0.15

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage100
  • Accuracy100
  • Rate of fire0
  • Recoil (lower is better)77
  • Weight (lower is better)100

The 0–100 bars from the official weapon list. Magazine 5 / 30.

Records

  • Item codeC1804
  • Seen in inventories here18 players
  • Game record#1290 (matched by name)

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.