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M4A1-S-Laser-Gold

Assault rifleZombie ModePermanentAdded Jul 2019

This highly classified weapon employs the latest in laser ordnance technology and is based on the exceptionally stable M4A1 platform. This is the most powerful, gold version.

M4A1-S-Laser-Gold
Head 128.8 kills in one
Chest 30.9 4 to kill
Fire rate 638 rounds a minute
Time to kill 282 ms chest shots, 100 HP
Magazine 35 105 spare

How to get it

  • Zombie ModeA Zombie Mode reward. One sourceZ8Games
Checked against 3 sources
  • Z8Games’ weapon list Zombie Mode
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 128.8 damage Neck: 30.9 damage Chest: 30.9 damage Stomach: 37.1 damage Arms: 30.9 damage Hands: 30.9 damage Thighs: 21.6 damage Lower legs: 21.6 damage Feet: 21.6 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.25 128.8 1 0 ms
Head (edge) Outer head hit box ×1.2 123.6 1 0 ms
Neck ×0.3 30.9 4 282 ms
Chest Collarbones and upper spine ×0.3 30.9 4 282 ms
Stomach Lower spine and pelvis ×0.36 37.1 3 188 ms
Arms ×0.3 30.9 4 282 ms
Hands ×0.3 30.9 4 282 ms
Thighs ×0.21 21.6 5 376 ms
Lower legs ×0.21 21.6 5 376 ms
Feet ×0.21 21.6 5 376 ms

Base damage 103, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 638 RPM. Each hit can vary by ±1.0%.

Handling

  • Fire modeFull auto
  • Right clickLink Weapon Mode
  • Fire rate638 RPM 558 when worn out
  • Magazine35 + 105
  • Range300
  • Damage falloff0.0014
  • Movement speed−12.5%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second329
  • Damage in one magazine1,082
  • Knockback0.25

Through armour and walls

  • Through a helmet75% of damage
  • Through body armour80% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Paper100%
  • Pottery50%
  • Cushion50%
  • Tyres33%

Against other assault rifles

  • Head damage Better than 23%
  • Chest damage Better than 23%
  • Fire rate Better than 58%
  • Time to kill (chest) Better than 22%
  • Damage per second Better than 22%
  • Magazine Better than 50%
  • Range Better than 53%
  • Damage falloff Better than 63%
  • Movement penalty Better than 72%

Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00450.0040.00530.00480.0063
Maximum spread0.1550.150.1850.1580.19
Vertical kick-0.071-0.07-0.105-0.095-0.115
Horizontal kick-0.038-0.036-0.068-0.039-0.068

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Other versions in the game files

The game keeps separate copies of some weapons for particular modes (zombie and mutation modes often get bigger magazines). These are the copies that differ from the one above.

RecordHeadChestRPMMagazineRangeMove
#2922131.331.5 80050/200300 12.8%
#2923125125 1,000150/0300 12.8%

Z8Games ratings

  • Damage67
  • Accuracy95
  • Rate of fire64
  • Recoil (lower is better)60
  • Weight (lower is better)42

The 0–100 bars from the official weapon list. Magazine 35 / 105.

Records

  • Item codeC1986
  • Seen in inventories here20 players
  • Game record#2921 (matched by name)

Other M4A1 versions

All 282

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.