Upgraded for use by only the most elite of soldiers, the Gatling Gun-Prime Beast has been outfitted with Sapphire and Ruby enhancements for Optimal Performance.
Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP).One sourceZ8Games
Checked against 3 sources
Z8Games’ weapon listBlack Market · ZP
The game’s item tableNot in it (the table stops at 2013)
CrossFire WikiNo page of its own
Damage by hit box
0100+
Where
Multiplier
Damage
Shots to kill
Time to kill
Head Centre of the head
×1.3
145.6
1
0 ms
Head (edge) Outer head hit box
×1.2
134.4
1
0 ms
Neck
×0.3
33.6
3
120 ms
Chest Collarbones and upper spine
×0.3
33.6
3
120 ms
Stomach Lower spine and pelvis
×0.36
40.3
3
120 ms
Arms
×0.3
33.6
3
120 ms
Hands
×0.3
33.6
3
120 ms
Thighs
×0.21
23.5
5
240 ms
Lower legs
×0.21
23.5
5
240 ms
Feet
×0.21
23.5
5
240 ms
Base damage 112, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 1,000 RPM. Each hit can vary by ±0%.
Melee attack
This gun also has a melee attack. These are its numbers, from the same weapon record.
Attack
Base
Head
Chest
Legs
Chest hits to kill
Slash
105
136.5
31.5
22.1
4
Slash reach3.6 · 45° arc
Slash animation speed×1
Handling
Fire modeFull auto
Right clickStab
Fire rate1,000 RPM
Magazine200 + 200 · loads one at a time
Range400
Damage falloff0.002
Movement speed−26.0%
Reload animation×1
Draw animation×1
Chest damage a second560
Damage in one magazine6,720
Knockback0.2
Through armour and walls
Through a helmet83% of damage
Through body armour83% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Paper100%
Pottery60%
Cushion50%
Tyres33%
Wood25%
Against other machine guns
Head damageBetter than 45%
Chest damageBetter than 45%
Fire rateBetter than 94%
Time to kill (chest)Better than 94%
Damage per secondBetter than 94%
MagazineBetter than 93%
RangeBetter than 50%
Damage falloffBetter than 69%
Movement penaltyBetter than 21%
Ranked among machine guns with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0068
0.0065
0.0096
0.0072
0.013
Maximum spread
0.135
0.135
0.15
0.135
0.175
Vertical kick
-0.0552
-0.053
-0.07
-0.055
-0.09
Horizontal kick
-0.03
-0.03
-0.045
-0.03
-0.05
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage77
Accuracy95
Rate of fire99
Recoil (lower is better)73
Weight (lower is better)75
The 0–100 bars from the official weapon list. Magazine 200 / 200.