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Raging Bull-Cyborg

PistolZPVIPVIPPermanentAdded Sep 2019

The Raging Bull is marketed as a hunter's sidearm because of its potent stopping power. It has been remade using the latest in cybernetics allowing it to morph for any situation.

Raging Bull-Cyborg
Head 194.3 kills in one
Chest 148 1 to kill
Magazine 7 28 spare

How to get it

  • VIPPart of the VVIP system, sold for ZP as a VIP item. One sourceZ8Games
Checked against 3 sources
  • Z8Games’ weapon list VIP · ZP
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 194.3 damage Neck: 148 damage Chest: 148 damage Stomach: 74 damage Arms: 55.5 damage Hands: 55.5 damage Thighs: 38.9 damage Lower legs: 38.9 damage Feet: 38.9 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.05 194.3 1 —
Head (edge) Outer head hit box ×1 185 1 —
Neck ×0.8 148 1 —
Chest Collarbones and upper spine ×0.8 (0.4–) 148 1 —
Stomach Lower spine and pelvis ×0.4 (0.36–) 74 2 —
Arms ×0.3 55.5 2 —
Hands ×0.3 55.5 2 —
Thighs ×0.21 38.9 3 —
Lower legs ×0.21 38.9 3 —
Feet ×0.21 38.9 3 —

Base damage 185, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at its fire rate. Each hit can vary by ±0%.

Handling

  • Fire modeSemi-auto
  • Right clickLink Weapon Mode
  • Magazine7 + 28 · loads one at a time
  • Range100
  • Damage falloff0.01
  • Movement speed−6.8%
  • Reload animation×1
  • Draw animation×1
  • Damage in one magazine1,036
  • Knockback0.15

Through armour and walls

  • Through a helmet80% of damage
  • Through body armour78% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery50%
  • Wood33%
  • Cushion33%

Against other pistols

  • Head damage Better than 78%
  • Chest damage Better than 96%
  • Magazine Better than 26%
  • Range Better than 64%
  • Damage falloff Better than 55%
  • Movement penalty Better than 8%

Ranked among pistols with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00470.00470.00730.00550.013
Maximum spread0.1550.150.1650.1450.165
Vertical kick-0.075-0.074-0.1-0.078-0.11
Horizontal kick-0.09-0.09-0.09-0.09-0.09

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Other versions in the game files

The game keeps separate copies of some weapons for particular modes (zombie and mutation modes often get bigger magazines). These are the copies that differ from the one above.

RecordHeadChestRPMMagazineRangeMove
#2523—— —2000/100003 0.0%

Z8Games ratings

  • Damage61
  • Accuracy94
  • Rate of fire0
  • Recoil (lower is better)64
  • Weight (lower is better)23

The 0–100 bars from the official weapon list. Magazine 7 / 28.

Records

  • Item codeC2039
  • Seen in inventories here69 players
  • Game record#2521 (matched by name)

Other Raging Bull versions

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.