Base damage 90, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 870 RPM. Each hit can vary by ±0%.
Handling
Fire modeFull auto
Right click3Repeat Fire Mode
Fire rate870 RPM
Magazine35 + 105
Range251
Damage falloff0.0016
Movement speed−12.5%
Reload animation×1.1
Draw animation×1
Chest damage a second392
Damage in one magazine945
Knockback0.25
Through armour and walls
Through a helmet75% of damage
Through body armour80% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Tyres100%
Paper100%
Pottery50%
Wood33%
Cushion33%
Against other assault rifles
Head damageBetter than 1%
Chest damageBetter than 4%
Fire rateBetter than 99%
Time to kill (chest)Better than 61%
Damage per secondBetter than 91%
MagazineBetter than 50%
RangeBetter than 7%
Damage falloffBetter than 41%
Movement penaltyBetter than 72%
Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0042
0.0039
0.0047
0.0045
0.018
Maximum spread
0.155
0.15
0.185
0.158
0.145
Vertical kick
-0.055
-0.051
-0.085
-0.057
-0.095
Horizontal kick
-0.035
-0.033
-0.06
-0.039
-0.068
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage68
Accuracy96
Rate of fire87
Recoil (lower is better)58
Weight (lower is better)42
The 0–100 bars from the official weapon list. Magazine 35 / 105.