0online

Steyr TMP-Invader

SMGPermanentAdded Aug 2024

This version of the Steyr TMP-Dead Eye has been abducted by galactic invaders and returned with an alien skin.

Steyr TMP-Invader
Head 107.9 kills in one
Chest 31.5 4 to kill
Fire rate 900 rounds a minute
Time to kill 200 ms chest shots, 100 HP
Magazine 35 105 spare

How to get it

None of our sources says how this weapon is obtained.

Checked against 3 sources
  • Z8Games’ weapon list Not sold; no source given
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 107.9 damage Neck: 49.8 damage Chest: 31.5 damage Stomach: 31.5 damage Arms: 24.9 damage Hands: 24.9 damage Thighs: 20.8 damage Lower legs: 20.8 damage Feet: 20.8 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.3 107.9 1 0 ms
Head (edge) Outer head hit box ×1.2 99.6 2 67 ms
Neck ×0.6 49.8 3 133 ms
Chest Collarbones and upper spine ×0.38 (0.3–) 31.5 4 200 ms
Stomach Lower spine and pelvis ×0.38 31.5 4 200 ms
Arms ×0.3 24.9 5 267 ms
Hands ×0.3 24.9 5 267 ms
Thighs ×0.25 20.8 5 267 ms
Lower legs ×0.25 20.8 5 267 ms
Feet ×0.25 20.8 5 267 ms

Base damage 83, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 900 RPM. Each hit can vary by ±0%.

Handling

  • Fire modeFull auto
  • Right clickLink Weapon Mode
  • Fire rate900 RPM
  • Magazine35 + 105
  • Range100
  • Damage falloff0.0087
  • Movement speed−2.4%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second473
  • Damage in one magazine1,104
  • Knockback0.15

Through armour and walls

  • Through a helmet65% of damage
  • Through body armour65% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery50%
  • Cushion33%
  • Wood10%

Against other submachine guns

  • Head damage Better than 84%
  • Chest damage Better than 88%
  • Fire rate Better than 58%
  • Time to kill (chest) Better than 80%
  • Damage per second Better than 81%
  • Magazine Better than 32%
  • Range Better than 20%
  • Damage falloff Better than 21%
  • Movement penalty Better than 88%

Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.0090.00850.00950.00890.016
Maximum spread0.1450.1450.1550.1450.175
Vertical kick-0.047-0.043-0.049-0.045-0.053
Horizontal kick-0.01-0.009-0.015-0.013-0.025

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Other versions in the game files

The game keeps separate copies of some weapons for particular modes (zombie and mutation modes often get bigger magazines). These are the copies that differ from the one above.

RecordHeadChestRPMMagazineRangeMove
#6359215.8 (2×)63.1 (2×) 90070/70150 12.0%
#6360215.8 (2×)63.1 (2×) 90070/140150 2.0%
#6361215.8 (2×)63.1 (2×) 1,10070/140150 15.0%

Z8Games ratings

  • Damage54
  • Accuracy95
  • Rate of fire90
  • Recoil (lower is better)36
  • Weight (lower is better)8

The 0–100 bars from the official weapon list. Magazine 35 / 105.

Records

  • Item codeC5244
  • Seen in inventories here6 players
  • Part of collectionInvader
  • Game record#6358 (matched by name)

Other Steyr TMP versions

All 26

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.