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M1896-Cerberus

PistolPermanentAdded Aug 2023

This Mauser M1896 pistol exudes an underworldly aura, as the ferocious Cerberus mercilessly grips a skull, instilling terror in the hearts of any who dare challenge its power.

Open compare
M1896-Cerberus
Head 90 2 to kill
Chest 47.7 3 to kill
Magazine 18 36 spare

How to get it

None of our sources says how this weapon is obtained.

Checked against 3 sources
  • Z8Games’ weapon list Not sold; no source given
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 90 damage Neck: 54 damage Chest: 47.7 damage Stomach: 50.4 damage Arms: 47.7 damage Hands: 47.7 damage Thighs: 41.4 damage Lower legs: 41.4 damage Feet: 41.4 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1 90 2 —
Head (edge) Outer head hit box ×1 90 2 —
Neck ×0.6 54 2 —
Chest Collarbones and upper spine ×0.53 47.7 3 —
Stomach Lower spine and pelvis ×0.56 50.4 2 —
Arms ×0.53 47.7 3 —
Hands ×0.53 47.7 3 —
Thighs ×0.46 41.4 3 —
Lower legs ×0.46 41.4 3 —
Feet ×0.46 41.4 3 —

Base damage 90, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at its fire rate. Each hit can vary by ±1.0%.

Handling

  • Fire modeSemi-auto
  • Right click3Repeat Fire Mode
  • Magazine18 + 36
  • Range80
  • Damage falloff0.01
  • Movement speed−4.8%
  • Reload animation×1.1
  • Draw animation×1.1
  • Damage in one magazine859
  • Knockback0.15

Through armour and walls

  • Through a helmet55% of damage
  • Through body armour55% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery50%
  • Wood33%
  • Cushion33%

Against other pistols

  • Head damage Better than 6%
  • Chest damage Better than 29%
  • Magazine Better than 91%
  • Range Better than 15%
  • Damage falloff Better than 55%
  • Movement penalty Better than 64%

Ranked among pistols with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.0080.00750.0110.00840.019
Maximum spread0.1750.1650.1650.1650.175
Vertical kick-0.055-0.054-0.06-0.058-0.06
Horizontal kick-0.35-0.034-0.04-0.038-0.045

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage45
  • Accuracy93
  • Rate of fire0
  • Recoil (lower is better)72
  • Weight (lower is better)19

The 0–100 bars from the official weapon list. Magazine 18 / 36.

Records

  • Item codeC6539
  • Seen in inventories here33 players
  • Part of collectionBeasts of Myth
  • Game record#5689 (matched by name)

Other M1896 versions

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.