
QBZ-03-16Bit Dragon
- Head
- 143
- Chest
- 44
- RPM
- 650
The SCP-70/90 was designed to succeed the AR-70/90. This rifle delivers moderate to high damage, and boasts excellent accuracy and fire rate, but is plagued by a considerable recoil.

None of our sources says how this weapon is obtained.
0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×1.3 | 140.4 | 1 | 0 ms |
| Head (edge) Outer head hit box | ×1.2 | 129.6 | 1 | 0 ms |
| Neck | ×0.3 | 32.4 | 4 | 286 ms |
| Chest Collarbones and upper spine | ×0.4 (0.3–) | 43.2 | 3 | 190 ms |
| Stomach Lower spine and pelvis | ×0.36 (0.35–) | 38.9 | 3 | 190 ms |
| Arms | ×0.32 (0.3–) | 34.6 | 3 | 190 ms |
| Hands | ×0.28 | 30.2 | 4 | 286 ms |
| Thighs | ×0.28 | 30.2 | 4 | 286 ms |
| Lower legs | ×0.28 | 30.2 | 4 | 286 ms |
| Feet | ×0.28 (0.21–) | 30.2 | 4 | 286 ms |
Base damage 108, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 630 RPM. Each hit can vary by ±0%.
Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.
| Standing | Crouching | Running | Walking | Jumping | |
|---|---|---|---|---|---|
| First-shot spread | 0.0035 | 0.0032 | 0.005 | 0.0039 | 0.006 |
| Maximum spread | 0.155 | 0.15 | 0.185 | 0.158 | 0.19 |
| Vertical kick | -0.071 | -0.07 | -0.105 | -0.095 | -0.115 |
| Horizontal kick | -0.035 | -0.032 | -0.068 | -0.037 | -0.068 |
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
The 0–100 bars from the official weapon list. Magazine 35 / 105.
Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.