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SCP-70/90-Legionnaire

Assault riflePermanentAdded May 2023

The SCP-70/90 was designed to succeed the AR-70/90. This rifle delivers moderate to high damage, and boasts excellent accuracy and fire rate, but is plagued by a considerable recoil.

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SCP-70/90-Legionnaire
Head 140.4 kills in one
Chest 43.2 3 to kill
Fire rate 630 rounds a minute
Time to kill 190 ms chest shots, 100 HP
Magazine 35 105 spare

How to get it

None of our sources says how this weapon is obtained.

Checked against 3 sources
  • Z8Games’ weapon list Not sold; no source given
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki No page of its own

Damage by hit box

Head: 140.4 damage Neck: 32.4 damage Chest: 43.2 damage Stomach: 38.9 damage Arms: 34.6 damage Hands: 30.2 damage Thighs: 30.2 damage Lower legs: 30.2 damage Feet: 30.2 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.3 140.4 1 0 ms
Head (edge) Outer head hit box ×1.2 129.6 1 0 ms
Neck ×0.3 32.4 4 286 ms
Chest Collarbones and upper spine ×0.4 (0.3–) 43.2 3 190 ms
Stomach Lower spine and pelvis ×0.36 (0.35–) 38.9 3 190 ms
Arms ×0.32 (0.3–) 34.6 3 190 ms
Hands ×0.28 30.2 4 286 ms
Thighs ×0.28 30.2 4 286 ms
Lower legs ×0.28 30.2 4 286 ms
Feet ×0.28 (0.21–) 30.2 4 286 ms

Base damage 108, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 630 RPM. Each hit can vary by ±0%.

Handling

  • Fire modeFull auto
  • Fire rate630 RPM
  • Magazine35 + 105
  • Range300
  • Damage falloff0.0016
  • Movement speed−12.7%
  • Reload animation×1.095
  • Draw animation×1
  • Chest damage a second454
  • Damage in one magazine1,512
  • Knockback0.25

Through armour and walls

  • Through a helmet75% of damage
  • Through body armour80% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Paper100%
  • Pottery50%
  • Cushion50%
  • Thin dirt wall50%
  • Thin steel50%
  • Wood33%
  • Tyres33%
  • Thin stone wall33%
  • Thin pottery25%

Against other assault rifles

  • Head damage Better than 60%
  • Chest damage Better than 92%
  • Fire rate Better than 42%
  • Time to kill (chest) Better than 89%
  • Damage per second Better than 94%
  • Magazine Better than 50%
  • Range Better than 53%
  • Damage falloff Better than 41%
  • Movement penalty Better than 60%

Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00350.00320.0050.00390.006
Maximum spread0.1550.150.1850.1580.19
Vertical kick-0.071-0.07-0.105-0.095-0.115
Horizontal kick-0.035-0.032-0.068-0.037-0.068

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage83
  • Accuracy97
  • Rate of fire57
  • Recoil (lower is better)56
  • Weight (lower is better)43

The 0–100 bars from the official weapon list. Magazine 35 / 105.

Records

  • Item codeC6831
  • Seen in inventories here2 players
  • Game record#5443 (matched by name)

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.