Base damage 105, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 654 RPM. Each hit can vary by ±0%.
Melee attack
This gun also has a melee attack. These are its numbers, from the same weapon record.
Attack
Base
Head
Chest
Legs
Chest hits to kill
Slash
105
131.3
31.5
22.1
4
Slash reach3 · 45° arc
Slash animation speed×1
Handling
Fire modeFull auto
Right clickStab
Fire rate654 RPM
Magazine36 + 108
Range300
Damage falloff0.0013
Movement speed−12.5%
Reload animation×1
Draw animation×1
Chest damage a second343
Damage in one magazine1,134
Knockback0.25
Through armour and walls
Through a helmet75% of damage
Through body armour80% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Paper100%
Pottery50%
Cushion50%
Tyres33%
Against other assault rifles
Head damageBetter than 40%
Chest damageBetter than 41%
Fire rateBetter than 88%
Time to kill (chest)Better than 43%
Damage per secondBetter than 73%
MagazineBetter than 87%
RangeBetter than 53%
Damage falloffBetter than 71%
Movement penaltyBetter than 72%
Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0043
0.004
0.0053
0.0048
0.0063
Maximum spread
0.155
0.15
0.185
0.158
0.19
Vertical kick
-0.071
-0.07
-0.105
-0.095
-0.115
Horizontal kick
-0.038
-0.036
-0.068
-0.039
-0.068
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage66
Accuracy95
Rate of fire64
Recoil (lower is better)60
Weight (lower is better)43
The 0–100 bars from the official weapon list. Magazine 38 / 114.