
Scar Light-S-Raging Wolf
- Head
- 138
- Chest
- 32
- RPM
- 625
This Scar Light-S-White Tiger received a new Sweet design in blue with futuristic accents.

0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×1.3 | 137.8 | 1 | 0 ms |
| Head (edge) Outer head hit box | ×1.2 | 127.2 | 1 | 0 ms |
| Neck | ×0.3 | 31.8 | 4 | 288 ms |
| Chest Collarbones and upper spine | ×0.3 | 31.8 | 4 | 288 ms |
| Stomach Lower spine and pelvis | ×0.36 | 38.2 | 3 | 192 ms |
| Arms | ×0.3 | 31.8 | 4 | 288 ms |
| Hands | ×0.3 | 31.8 | 4 | 288 ms |
| Thighs | ×0.21 | 22.3 | 5 | 384 ms |
| Lower legs | ×0.21 | 22.3 | 5 | 384 ms |
| Feet | ×0.21 | 22.3 | 5 | 384 ms |
Base damage 106, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 625 RPM. Each hit can vary by ±0%.
This gun also has a melee attack. These are its numbers, from the same weapon record.
| Attack | Base | Head | Chest | Legs | Chest hits to kill |
|---|---|---|---|---|---|
| Slash | 105 | 136.5 | 31.5 | 22.1 | 4 |
Ranked among assault rifles with game data. Lower is better for time to kill, falloff and movement penalty.
| Standing | Crouching | Running | Walking | Jumping | |
|---|---|---|---|---|---|
| First-shot spread | 0.004 | 0.0039 | 0.005 | 0.0047 | 0.0061 |
| Maximum spread | 0.155 | 0.15 | 0.185 | 0.158 | 0.19 |
| Vertical kick | -0.071 | -0.07 | -0.105 | -0.095 | -0.115 |
| Horizontal kick | -0.038 | -0.036 | -0.068 | -0.039 | -0.068 |
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
The game keeps separate copies of some weapons for particular modes (zombie and mutation modes often get bigger magazines). These are the copies that differ from the one above.
| Record | Head | Chest | RPM | Magazine | Range | Move |
|---|---|---|---|---|---|---|
| #5237 | 169 | 39 | 670 | 50/200 | 300 | 11.1% |
The 0–100 bars from the official weapon list. Magazine 38 / 114.












Closest by chest damage, fire rate, magazine, weight and range.






Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.