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Colt 1911

PistolGPItem ShopPermanent

.45 caliber pistol manufactured by Colt Inc. Relatively more powerful than other pistols.

Open compare CrossFire Wiki
Colt 1911
Head 123 kills in one
Chest 30 4 to kill
Magazine 7 35 spare

How to get it

  • Item ShopBought outright in the game’s Item Shop. ConfirmedZ8Games + game files + Wiki

The Wiki also names: Commander Class.

Item Shop prices in the game files

Permanent15,000 GP

From the client’s item table, where it was listed in 2007. The live store can charge a different price today.

Checked against 3 sources
  • Z8Games’ weapon list Item Shop · GP
  • The game’s item table Item Shop: Permanent 15,000 GP
  • CrossFire Wiki Item Shop, Commander Class

Damage by hit box

Head: 123 damage Neck: 30 damage Chest: 30 damage Stomach: 36 damage Arms: 30 damage Hands: 30 damage Thighs: 21 damage Lower legs: 21 damage Feet: 21 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.23 123 1 —
Head (edge) Outer head hit box ×1.2 120 1 —
Neck ×0.3 30 4 —
Chest Collarbones and upper spine ×0.3 30 4 —
Stomach Lower spine and pelvis ×0.36 36 3 —
Arms ×0.3 30 4 —
Hands ×0.3 30 4 —
Thighs ×0.21 21 5 —
Lower legs ×0.21 21 5 —
Feet ×0.21 21 5 —

Base damage 100, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at its fire rate. Each hit can vary by ±1.5%.

Handling

  • Fire modeSemi-auto
  • Magazine7 + 35
  • Range80
  • Damage falloff0.0123
  • Movement speed−5.2%
  • Reload animation×1
  • Draw animation×1
  • Damage in one magazine210
  • Knockback0.15

Through armour and walls

  • Through a helmet60% of damage
  • Through body armour60% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery50%
  • Thin stone wall50%
  • Wood33%
  • Cushion33%
  • Thin dirt wall33%
  • Thin steel25%

Against other pistols

  • Head damage Better than 16%
  • Chest damage Better than 6%
  • Magazine Better than 26%
  • Range Better than 15%
  • Damage falloff Better than 17%
  • Movement penalty Better than 36%

Ranked among pistols with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.0040.0040.0040.0040.004
Maximum spread0.1450.1450.1450.1450.145
Vertical kick-0.06-0.058-0.1-0.064-0.095
Horizontal kick-0.08-0.08-0.08-0.08-0.08

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage35
  • Accuracy95
  • Rate of fire0
  • Recoil (lower is better)63
  • Weight (lower is better)17

The 0–100 bars from the official weapon list. Magazine 7 / 35.

Records

  • Item codeC0002
  • Seen in inventories here315 players
  • Game record#1

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.