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Colt 1911-WCG

PistolEventsTemporary

Try out the WCG Weapons to see what the pros use and compete on the battlefield in professional style!

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Colt 1911-WCG
Head 123 kills in one
Chest 30 4 to kill
Magazine 7 35 spare

How to get it

  • EventsHanded out in an event. One sourceZ8Games
  • Item ShopBought outright in the game’s Item Shop. One sourceWiki
Checked against 3 sources
  • Z8Games’ weapon list Events
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki Item Shop

Damage by hit box

Head: 123 damage Neck: 30 damage Chest: 30 damage Stomach: 36 damage Arms: 30 damage Hands: 30 damage Thighs: 21 damage Lower legs: 21 damage Feet: 21 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1.23 123 1 —
Head (edge) Outer head hit box ×1.2 120 1 —
Neck ×0.3 30 4 —
Chest Collarbones and upper spine ×0.3 30 4 —
Stomach Lower spine and pelvis ×0.36 36 3 —
Arms ×0.3 30 4 —
Hands ×0.3 30 4 —
Thighs ×0.21 21 5 —
Lower legs ×0.21 21 5 —
Feet ×0.21 21 5 —

Base damage 100, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at its fire rate. Each hit can vary by ±1.5%.

Handling

  • Fire modeSemi-auto
  • Magazine7 + 35
  • Range80
  • Damage falloff0.0123
  • Movement speed−5.2%
  • Reload animation×1
  • Draw animation×1
  • Damage in one magazine210
  • Knockback0.15

Through armour and walls

  • Through a helmet60% of damage
  • Through body armour60% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery50%
  • Wood33%
  • Cushion33%

Against other pistols

  • Head damage Better than 16%
  • Chest damage Better than 6%
  • Magazine Better than 26%
  • Range Better than 15%
  • Damage falloff Better than 17%
  • Movement penalty Better than 36%

Ranked among pistols with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.0040.0040.0040.0040.004
Maximum spread0.1450.1450.1450.1450.145
Vertical kick-0.06-0.058-0.1-0.064-0.095
Horizontal kick-0.08-0.08-0.08-0.08-0.08

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage29
  • Accuracy89
  • Rate of fire0
  • Recoil (lower is better)40
  • Weight (lower is better)22

The 0–100 bars from the official weapon list. Magazine 7 / 35.

Records

  • Item codeC0466
  • Seen in inventories here0 players
  • Game record#515 (matched by name)

Other Colt 1911 versions

All 20

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.