Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP).ConfirmedZ8Games + Wiki
Item ShopBought outright in the game’s Item Shop.One sourceWiki
Mileage ShopBought with Mileage Points (MP), which come with daily check-ins.One sourceWiki
Coupon ExchangeTraded for crate coupons, which come from breaking down Black Market items.One sourceWiki
Checked against 3 sources
Z8Games’ weapon listBlack Market · ZP
The game’s item tableNot in it (the table stops at 2013)
CrossFire WikiItem Shop, Black Market, Mileage Shop, Coupon Exchange
Damage by hit box
0100+
Where
Multiplier
Damage
Shots to kill
Time to kill
Head Centre of the head
×1.3
396.5
1
—
Head (edge) Outer head hit box
×1.2
366
1
—
Neck
×0.33
100.7
1
—
Chest Collarbones and upper spine
×0.33
100.7
1
—
Stomach Lower spine and pelvis
×0.36
109.8
1
—
Arms
×0.33
100.7
1
—
Hands
×0.3
91.5
2
—
Thighs
×0.21
64.0
2
—
Lower legs
×0.21
64.0
2
—
Feet
×0.21
64.0
2
—
Base damage 305, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at its fire rate. Each hit can vary by ±5.0%.
Handling
Fire modeSemi-auto
Right clickScope (3.5× / 10×)
Magazine10 + 30
Range1,175
Damage falloff0.00084
Movement speed−28.2% · scoped −65.0%
Reload animation×1
Draw animation×1
Damage in one magazine1,007
Knockback0.35
Through armour and walls
Through a helmet95% of damage
Through body armour95% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Tyres100%
Paper100%
Pottery50%
Wood33%
Cushion33%
Against other sniper rifles
Head damageBetter than 59%
Chest damageBetter than 6%
MagazineBetter than 40%
RangeBetter than 3%
Damage falloffBetter than 15%
Movement penaltyBetter than 81%
Ranked among sniper rifles with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.004
0.004
0.054
0.007
0.104
Maximum spread
0.145
0.145
0.145
0.145
0.145
Vertical kick
-0.237
-0.237
-0.237
-0.237
-0.237
Horizontal kick
-0.15
-0.15
-0.15
-0.15
-0.15
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage95
Accuracy95
Rate of fire0
Recoil (lower is better)70
Weight (lower is better)94
The 0–100 bars from the official weapon list. Magazine 10 / 30.