Base damage 430, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at its fire rate. Each hit can vary by ±0%.
Handling
Fire modeSemi-auto
Right clickScope (4.5×)
Magazine7 + 28
Range1,000
Damage falloff0.0034
Movement speed−12.5% · scoped −38.0%
Reload animation×1
Draw animation×1
Damage in one magazine933
Knockback0.35
Through armour and walls
Through a helmet97% of damage
Through body armour97% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Tyres100%
Paper100%
Wood90%
Pottery60%
Cushion33%
Against other sniper rifles
Head damageBetter than 43%
Chest damageBetter than 76%
MagazineBetter than 6%
RangeBetter than 2%
Damage falloffBetter than 0%
Movement penaltyBetter than 95%
Ranked among sniper rifles with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0015
0.0015
0.0015
0.0015
0.0015
Maximum spread
0.145
0.145
0.145
0.145
0.45
Vertical kick
-0.235
-0.235
-0.235
-0.235
-0.235
Horizontal kick
-0.15
-0.15
-0.15
-0.15
-0.15
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage100
Accuracy99
Rate of fire0
Recoil (lower is better)41
Weight (lower is better)48
The 0–100 bars from the official weapon list. Magazine 7 / 28.