
Dragunov-Marshal
- Head
- 397
- Chest
- 101
- Mag
- 10
A special variant of the classic Dragunov sniper rifle, the Tigr 9 designation was given to it because of the modification to allow it to fire 9mm large caliber bullets. Among all Dragunov variants, this version underwent the most change. It has a new firing and drawing action and a unique scope, the PSO-1.

0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×1 | 420 | 1 | 0 ms |
| Head (edge) Outer head hit box | ×0.95 | 399 | 1 | 0 ms |
| Neck | ×0.33 | 138.6 | 1 | 0 ms |
| Chest Collarbones and upper spine | ×0.33 | 138.6 | 1 | 0 ms |
| Stomach Lower spine and pelvis | ×0.36 (0.3–) | 151.2 | 1 | 0 ms |
| Arms | ×0.3 | 126 | 1 | 0 ms |
| Hands | ×0.3 | 126 | 1 | 0 ms |
| Thighs | ×0.21 | 88.2 | 2 | 857 ms |
| Lower legs | ×0.21 | 88.2 | 2 | 857 ms |
| Feet | ×0.21 | 88.2 | 2 | 857 ms |
Base damage 420, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 70 RPM. Each hit can vary by ±0%.
Ranked among sniper rifles with game data. Lower is better for time to kill, falloff and movement penalty.
| Standing | Crouching | Running | Walking | Jumping | |
|---|---|---|---|---|---|
| First-shot spread | 0.004 | 0.004 | 0.054 | 0.007 | 0.104 |
| Maximum spread | 0.145 | 0.145 | 0.145 | 0.145 | 0.145 |
| Vertical kick | -0.237 | -0.237 | -0.237 | -0.237 | -0.237 |
| Horizontal kick | -0.15 | -0.15 | -0.15 | -0.15 | -0.15 |
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
The 0–100 bars from the official weapon list. Magazine 5 / 30.
Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.