0online

American-180

SMGEventsTemporaryAdded Sep 2015

Using .22 LR ammo with 165 bullets, this Submachine gun has minimized recoil and can be utilized by even the least coordinated mercenary.

Open compare CrossFire Wiki
American-180
Head 45 3 to kill
Chest 13.5 8 to kill
Fire rate 1,100 rounds a minute
Time to kill 382 ms chest shots, 100 HP
Magazine 165 165 spare

How to get it

  • EventsHanded out in an event. One sourceZ8Games
  • Item ShopBought outright in the game’s Item Shop. One sourceWiki
  • Black MarketWon from Black Market crates in the game, opened with ZP (GP crates with GP). One sourceWiki
Checked against 3 sources
  • Z8Games’ weapon list Events
  • The game’s item table Not in it (the table stops at 2013)
  • CrossFire Wiki Item Shop, Black Market

Damage by hit box

Head: 45 damage Neck: 13.5 damage Chest: 13.5 damage Stomach: 16.2 damage Arms: 13.5 damage Hands: 13.5 damage Thighs: 9.4 damage Lower legs: 9.4 damage Feet: 9.4 damage

0100+

WhereMultiplierDamageShots to killTime to kill
Head Centre of the head ×1 45 3 109 ms
Head (edge) Outer head hit box ×0.9 40.5 3 109 ms
Neck ×0.3 13.5 8 382 ms
Chest Collarbones and upper spine ×0.3 13.5 8 382 ms
Stomach Lower spine and pelvis ×0.36 16.2 7 327 ms
Arms ×0.3 13.5 8 382 ms
Hands ×0.3 13.5 8 382 ms
Thighs ×0.21 9.4 11 545 ms
Lower legs ×0.21 9.4 11 545 ms
Feet ×0.21 9.4 11 545 ms

Base damage 45, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 1,100 RPM. Each hit can vary by ±0%.

Handling

  • Fire modeFull auto
  • Fire rate1,100 RPM
  • Magazine165 + 165
  • Range100
  • Damage falloff0.00684
  • Movement speed−11.0%
  • Reload animation×1
  • Draw animation×1
  • Chest damage a second248
  • Damage in one magazine2,228
  • Knockback0.15

Through armour and walls

  • Through a helmet35% of damage
  • Through body armour35% of damage
  • Shoots through wallsYes
  • Shoots through playersYes

Damage kept through

  • Tyres100%
  • Paper100%
  • Pottery50%
  • Cushion33%
  • Wood20%

Against other submachine guns

  • Head damage Better than 1%
  • Chest damage Better than 1%
  • Fire rate Better than 90%
  • Time to kill (chest) Better than 1%
  • Damage per second Better than 4%
  • Magazine Better than 99%
  • Range Better than 20%
  • Damage falloff Better than 53%
  • Movement penalty Better than 0%

Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.

Spread and recoil

Raw values from the weapon table
StandingCrouchingRunningWalkingJumping
First-shot spread0.00650.00610.00760.00690.018
Maximum spread0.1450.1450.1550.1450.175
Vertical kick-0.02-0.019-0.03-0.023-0.035
Horizontal kick-0.02-0.019-0.03-0.023-0.035

Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.

Z8Games ratings

  • Damage29
  • Accuracy93
  • Rate of fire100
  • Recoil (lower is better)22
  • Weight (lower is better)37

The 0–100 bars from the official weapon list. Magazine 165 / 165.

Records

  • Item codeC0780
  • Seen in inventories here0 players
  • Game record#1009 (matched by name)

Plays like

Closest by chest damage, fire rate, magazine, weight and range.

Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.