Base damage 45, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 1,100 RPM. Each hit can vary by ±0%.
Handling
Fire modeFull auto
Fire rate1,100 RPM
Magazine165 + 165
Range100
Damage falloff0.00684
Movement speed−11.0%
Reload animation×1
Draw animation×1
Chest damage a second248
Damage in one magazine2,228
Knockback0.15
Through armour and walls
Through a helmet35% of damage
Through body armour35% of damage
Shoots through wallsYes
Shoots through playersYes
Damage kept through
Tyres100%
Paper100%
Pottery50%
Cushion33%
Wood20%
Against other submachine guns
Head damageBetter than 1%
Chest damageBetter than 1%
Fire rateBetter than 90%
Time to kill (chest)Better than 1%
Damage per secondBetter than 4%
MagazineBetter than 99%
RangeBetter than 20%
Damage falloffBetter than 53%
Movement penaltyBetter than 0%
Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.
Spread and recoil
Raw values from the weapon table
Standing
Crouching
Running
Walking
Jumping
First-shot spread
0.0065
0.0061
0.0076
0.0069
0.018
Maximum spread
0.145
0.145
0.155
0.145
0.175
Vertical kick
-0.02
-0.019
-0.03
-0.023
-0.035
Horizontal kick
-0.02
-0.019
-0.03
-0.023
-0.035
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
Z8Games ratings
Damage29
Accuracy93
Rate of fire100
Recoil (lower is better)22
Weight (lower is better)37
The 0–100 bars from the official weapon list. Magazine 165 / 165.
Records
Item codeC0780
Seen in inventories here0 players
Game record#1009 (matched by name)
Plays like
Closest by chest damage, fire rate, magazine, weight and range.