
CBJ-MS-Generals
- Head
- 113
- Chest
- 26
- RPM
- 750
This CBJ-MS is crafted using the remains of the AllSpark, incorporating its dark and fiery skin to form a powerful armor around the weapon. A prized reward for defeating the boss.

0100+
| Where | Multiplier | Damage | Shots to kill | Time to kill |
|---|---|---|---|---|
| Head Centre of the head | ×1.3 | 113.1 | 1 | 0 ms |
| Head (edge) Outer head hit box | ×1.2 | 104.4 | 1 | 0 ms |
| Neck | ×0.6 | 52.2 | 2 | 80 ms |
| Chest Collarbones and upper spine | ×0.3 | 26.1 | 4 | 240 ms |
| Stomach Lower spine and pelvis | ×0.38 (0.3–) | 33.1 | 4 | 240 ms |
| Arms | ×0.3 | 26.1 | 4 | 240 ms |
| Hands | ×0.3 | 26.1 | 4 | 240 ms |
| Thighs | ×0.25 | 21.8 | 5 | 320 ms |
| Lower legs | ×0.25 | 21.8 | 5 | 320 ms |
| Feet | ×0.25 | 21.8 | 5 | 320 ms |
Base damage 87, multiplied by each hit box’s ratio from the weapon’s own table. Time to kill counts the gaps between shots at 750 RPM. Each hit can vary by ±0%.
Ranked among submachine guns with game data. Lower is better for time to kill, falloff and movement penalty.
| Standing | Crouching | Running | Walking | Jumping | |
|---|---|---|---|---|---|
| First-shot spread | 0.0082 | 0.0082 | 0.0087 | 0.0082 | 0.01 |
| Maximum spread | 0.115 | 0.115 | 0.115 | 0.115 | 0.125 |
| Vertical kick | -0.047 | -0.043 | -0.049 | -0.045 | -0.053 |
| Horizontal kick | -0.01 | -0.009 | -0.015 | -0.013 | -0.025 |
Five movement states, in the order the game stores them; the labels are our reading of the values. Smaller spread is more accurate.
The 0–100 bars from the official weapon list. Magazine 125 / 125.
Closest by chest damage, fire rate, magazine, weight and range.
Game numbers from the client’s weapon table (build 2026-08-24). Damage assumes a full-condition weapon, point-blank, no armour; players have 100 HP.